Arrow, Bézier Curve, or Halos? : Comparing 3D Out-of-View Object Visualization Techniques for Handheld Augmented Reality

dc.contributor.authorWieland, Jonathan
dc.contributor.authorHegemann Garcia, Rudolf C.
dc.contributor.authorReiterer, Harald
dc.contributor.authorFeuchtner, Tiare
dc.date.accessioned2023-01-25T13:28:52Z
dc.date.available2023-01-25T13:28:52Z
dc.date.issued2022eng
dc.description.abstractHandheld augmented reality (AR) applications allow users to interact with their virtually augmented environment on the screen of their tablet or smartphone by simply pointing its camera at nearby objects or “points of interest” (POIs). However, this often requires users to carefully scan their surroundings in search of POIs that are out of view. Proposed 2D guides for out-of-view POIs can, unfortunately, be ambiguous due to the projection of a 3D position to 2D screen space. We address this by using 3D visualizations that directly encode the POI’s 3D direction and distance. Based on related work, we implemented three such visualization techniques: (1) 3D Arrow, (2) 3D Bézier Curve, and (3) 3D Halos. We confirmed the applicability of these three techniques in a case study and then compared them in a user study, evaluating performance, workload, and user experience. Participants performed best using 3D Arrow, while surprisingly, 3D Halos led to poor results. We discuss the design implications of these results that can inform future 3D out-of-view object visualization techniques.eng
dc.description.versionpublishedeng
dc.identifier.doi10.1109/ISMAR55827.2022.00098eng
dc.identifier.ppn1832400077
dc.identifier.urihttps://kops.uni-konstanz.de/handle/123456789/59934
dc.language.isoengeng
dc.rightsterms-of-use
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dc.subject.ccsHuman-centered computing—Human computer interaction (HCI)—Interaction paradigms—Mixed / Augmented Reality
dc.subject.ccsHuman-centered computing—Visualization—Visualization techniques
dc.subject.ddc004eng
dc.titleArrow, Bézier Curve, or Halos? : Comparing 3D Out-of-View Object Visualization Techniques for Handheld Augmented Realityeng
dc.typeINPROCEEDINGSeng
dspace.entity.typePublication
kops.citation.bibtex
@inproceedings{Wieland2022Arrow-59934,
  year={2022},
  doi={10.1109/ISMAR55827.2022.00098},
  title={Arrow, Bézier Curve, or Halos? : Comparing 3D Out-of-View Object Visualization Techniques for Handheld Augmented Reality},
  isbn={978-1-66545-325-7},
  publisher={IEEE},
  address={Piscataway, NJ},
  booktitle={2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)},
  pages={797--806},
  author={Wieland, Jonathan and Hegemann Garcia, Rudolf C. and Reiterer, Harald and Feuchtner, Tiare},
  note={Deutsche Forschungsgemeinschaft (DFG, German Research Foundation) Project-ID251654672–TRR161}
}
kops.citation.iso690WIELAND, Jonathan, Rudolf C. HEGEMANN GARCIA, Harald REITERER, Tiare FEUCHTNER, 2022. Arrow, Bézier Curve, or Halos? : Comparing 3D Out-of-View Object Visualization Techniques for Handheld Augmented Reality. 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). Singapore, Singapore, 17. Okt. 2022 - 21. Okt. 2022. In: 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). Piscataway, NJ: IEEE, 2022, pp. 797-806. ISBN 978-1-66545-325-7. Available under: doi: 10.1109/ISMAR55827.2022.00098deu
kops.citation.iso690WIELAND, Jonathan, Rudolf C. HEGEMANN GARCIA, Harald REITERER, Tiare FEUCHTNER, 2022. Arrow, Bézier Curve, or Halos? : Comparing 3D Out-of-View Object Visualization Techniques for Handheld Augmented Reality. 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). Singapore, Singapore, Oct 17, 2022 - Oct 21, 2022. In: 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). Piscataway, NJ: IEEE, 2022, pp. 797-806. ISBN 978-1-66545-325-7. Available under: doi: 10.1109/ISMAR55827.2022.00098eng
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kops.conferencefield2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 17. Okt. 2022 - 21. Okt. 2022, Singapore, Singaporedeu
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kops.date.conferenceStart2022-10-17eng
kops.description.commentDeutsche Forschungsgemeinschaft (DFG, German Research Foundation) Project-ID251654672–TRR161eng
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kops.location.conferenceSingapore, Singaporeeng
kops.relation.uniknProjectTitleSFB TRR 161 TP C 01 Quantitative Messung von Interaktion
kops.sourcefield<i>2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)</i>. Piscataway, NJ: IEEE, 2022, pp. 797-806. ISBN 978-1-66545-325-7. Available under: doi: 10.1109/ISMAR55827.2022.00098deu
kops.sourcefield.plain2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). Piscataway, NJ: IEEE, 2022, pp. 797-806. ISBN 978-1-66545-325-7. Available under: doi: 10.1109/ISMAR55827.2022.00098deu
kops.sourcefield.plain2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). Piscataway, NJ: IEEE, 2022, pp. 797-806. ISBN 978-1-66545-325-7. Available under: doi: 10.1109/ISMAR55827.2022.00098eng
kops.title.conference2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)eng
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