Real-Time Watercolor for Animation

dc.contributor.authorLuft, Thomasdeu
dc.contributor.authorDeussen, Oliver
dc.date.accessioned2011-03-24T16:11:27Zdeu
dc.date.available2011-03-24T16:11:27Zdeu
dc.date.issued2006deu
dc.description.abstractWe present algorithms that allow for real-time rendering of 3D-scenes with a watercolor painting appearance. Our approach provides an appropriate simplification of the visual complexity, imitates characteristic natural effects of watercolor, and provides two essential painting techniques: the wet-on-wet and the wet-on-dry painting. We concentrate on efficient algorithms based on image space processing rather than on an exact simulation. This allows for the real-time rendering of 3D-scenes. During an animation a high-frame-to-frame coherence can be achieved due to a stable segmentation scheme. Finally, we seamlessly integrate a smooth illumination into the watercolor renderings using information from the 3D-scene.eng
dc.description.versionpublished
dc.format.mimetypeapplication/pdfdeu
dc.identifier.citationFirst publ. in: Journal of Computer Science and Technology 21 (2006), 2, pp. 159-165deu
dc.identifier.doi10.1007/s11390-006-0159-9
dc.identifier.ppn262990962deu
dc.identifier.urihttp://kops.uni-konstanz.de/handle/123456789/6323
dc.language.isoengdeu
dc.legacy.dateIssued2007deu
dc.rightsterms-of-usedeu
dc.rights.urihttps://rightsstatements.org/page/InC/1.0/deu
dc.subjectnon-photorealistic renderingdeu
dc.subjectwatercolor paintingdeu
dc.subjectreal-time renderingdeu
dc.subject.ddc004deu
dc.titleReal-Time Watercolor for Animationeng
dc.typeJOURNAL_ARTICLEdeu
dspace.entity.typePublication
kops.citation.bibtex
@article{Luft2006RealT-6323,
  year={2006},
  doi={10.1007/s11390-006-0159-9},
  title={Real-Time Watercolor for Animation},
  number={2},
  volume={21},
  journal={Journal of Computer Science and Technology},
  pages={159--165},
  author={Luft, Thomas and Deussen, Oliver}
}
kops.citation.iso690LUFT, Thomas, Oliver DEUSSEN, 2006. Real-Time Watercolor for Animation. In: Journal of Computer Science and Technology. 2006, 21(2), pp. 159-165. Available under: doi: 10.1007/s11390-006-0159-9deu
kops.citation.iso690LUFT, Thomas, Oliver DEUSSEN, 2006. Real-Time Watercolor for Animation. In: Journal of Computer Science and Technology. 2006, 21(2), pp. 159-165. Available under: doi: 10.1007/s11390-006-0159-9eng
kops.citation.rdf
<rdf:RDF
    xmlns:dcterms="http://purl.org/dc/terms/"
    xmlns:dc="http://purl.org/dc/elements/1.1/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:bibo="http://purl.org/ontology/bibo/"
    xmlns:dspace="http://digital-repositories.org/ontologies/dspace/0.1.0#"
    xmlns:foaf="http://xmlns.com/foaf/0.1/"
    xmlns:void="http://rdfs.org/ns/void#"
    xmlns:xsd="http://www.w3.org/2001/XMLSchema#" > 
  <rdf:Description rdf:about="https://kops.uni-konstanz.de/server/rdf/resource/123456789/6323">
    <dcterms:bibliographicCitation>First publ. in: Journal of Computer Science and Technology 21 (2006), 2, pp. 159-165</dcterms:bibliographicCitation>
    <dc:contributor>Deussen, Oliver</dc:contributor>
    <dcterms:isPartOf rdf:resource="https://kops.uni-konstanz.de/server/rdf/resource/123456789/36"/>
    <dcterms:available rdf:datatype="http://www.w3.org/2001/XMLSchema#dateTime">2011-03-24T16:11:27Z</dcterms:available>
    <dc:creator>Luft, Thomas</dc:creator>
    <dcterms:hasPart rdf:resource="https://kops.uni-konstanz.de/bitstream/123456789/6323/1/Real_Time_Watercolor_for_Animation.pdf"/>
    <dc:contributor>Luft, Thomas</dc:contributor>
    <dcterms:issued>2006</dcterms:issued>
    <bibo:uri rdf:resource="http://kops.uni-konstanz.de/handle/123456789/6323"/>
    <dcterms:rights rdf:resource="https://rightsstatements.org/page/InC/1.0/"/>
    <dcterms:title>Real-Time Watercolor for Animation</dcterms:title>
    <dspace:isPartOfCollection rdf:resource="https://kops.uni-konstanz.de/server/rdf/resource/123456789/36"/>
    <dc:language>eng</dc:language>
    <dc:date rdf:datatype="http://www.w3.org/2001/XMLSchema#dateTime">2011-03-24T16:11:27Z</dc:date>
    <dspace:hasBitstream rdf:resource="https://kops.uni-konstanz.de/bitstream/123456789/6323/1/Real_Time_Watercolor_for_Animation.pdf"/>
    <void:sparqlEndpoint rdf:resource="http://localhost/fuseki/dspace/sparql"/>
    <dcterms:abstract xml:lang="eng">We present algorithms that allow for real-time rendering of 3D-scenes with a watercolor painting appearance. Our approach provides an appropriate simplification of the visual complexity, imitates characteristic natural effects of watercolor, and provides two essential painting techniques: the wet-on-wet and the wet-on-dry painting. We concentrate on efficient algorithms based on image space processing rather than on an exact simulation. This allows for the real-time rendering of 3D-scenes. During an animation a high-frame-to-frame coherence can be achieved due to a stable segmentation scheme. Finally, we seamlessly integrate a smooth illumination into the watercolor renderings using information from the 3D-scene.</dcterms:abstract>
    <foaf:homepage rdf:resource="http://localhost:8080/"/>
    <dc:format>application/pdf</dc:format>
    <dc:creator>Deussen, Oliver</dc:creator>
    <dc:rights>terms-of-use</dc:rights>
  </rdf:Description>
</rdf:RDF>
kops.description.openAccessopenaccessgreen
kops.flag.knbibliographytrue
kops.identifier.nbnurn:nbn:de:bsz:352-opus-24067deu
kops.opus.id2406deu
kops.sourcefieldJournal of Computer Science and Technology. 2006, <b>21</b>(2), pp. 159-165. Available under: doi: 10.1007/s11390-006-0159-9deu
kops.sourcefield.plainJournal of Computer Science and Technology. 2006, 21(2), pp. 159-165. Available under: doi: 10.1007/s11390-006-0159-9deu
kops.sourcefield.plainJournal of Computer Science and Technology. 2006, 21(2), pp. 159-165. Available under: doi: 10.1007/s11390-006-0159-9eng
relation.isAuthorOfPublication4e85f041-bb89-4e27-b7d6-acd814feacb8
relation.isAuthorOfPublication.latestForDiscovery4e85f041-bb89-4e27-b7d6-acd814feacb8
source.bibliographicInfo.fromPage159
source.bibliographicInfo.issue2
source.bibliographicInfo.toPage165
source.bibliographicInfo.volume21
source.periodicalTitleJournal of Computer Science and Technology

Dateien

Originalbündel

Gerade angezeigt 1 - 1 von 1
Vorschaubild nicht verfügbar
Name:
Real_Time_Watercolor_for_Animation.pdf
Größe:
1.83 MB
Format:
Adobe Portable Document Format
Real_Time_Watercolor_for_Animation.pdf
Real_Time_Watercolor_for_Animation.pdfGröße: 1.83 MBDownloads: 1248