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Real-Time Watercolor for Animation

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Real_Time_Watercolor_for_Animation.pdf
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2006

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Luft, Thomas

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Published

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Journal of Computer Science and Technology. 2006, 21(2), pp. 159-165. Available under: doi: 10.1007/s11390-006-0159-9

Zusammenfassung

We present algorithms that allow for real-time rendering of 3D-scenes with a watercolor painting appearance. Our approach provides an appropriate simplification of the visual complexity, imitates characteristic natural effects of watercolor, and provides two essential painting techniques: the wet-on-wet and the wet-on-dry painting. We concentrate on efficient algorithms based on image space processing rather than on an exact simulation. This allows for the real-time rendering of 3D-scenes. During an animation a high-frame-to-frame coherence can be achieved due to a stable segmentation scheme. Finally, we seamlessly integrate a smooth illumination into the watercolor renderings using information from the 3D-scene.

Zusammenfassung in einer weiteren Sprache

Fachgebiet (DDC)
004 Informatik

Schlagwörter

non-photorealistic rendering, watercolor painting, real-time rendering

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ISO 690LUFT, Thomas, Oliver DEUSSEN, 2006. Real-Time Watercolor for Animation. In: Journal of Computer Science and Technology. 2006, 21(2), pp. 159-165. Available under: doi: 10.1007/s11390-006-0159-9
BibTex
@article{Luft2006RealT-6323,
  year={2006},
  doi={10.1007/s11390-006-0159-9},
  title={Real-Time Watercolor for Animation},
  number={2},
  volume={21},
  journal={Journal of Computer Science and Technology},
  pages={159--165},
  author={Luft, Thomas and Deussen, Oliver}
}
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