Publikation: Real-Time Watercolor for Animation
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We present algorithms that allow for real-time rendering of 3D-scenes with a watercolor painting appearance. Our approach provides an appropriate simplification of the visual complexity, imitates characteristic natural effects of watercolor, and provides two essential painting techniques: the wet-on-wet and the wet-on-dry painting. We concentrate on efficient algorithms based on image space processing rather than on an exact simulation. This allows for the real-time rendering of 3D-scenes. During an animation a high-frame-to-frame coherence can be achieved due to a stable segmentation scheme. Finally, we seamlessly integrate a smooth illumination into the watercolor renderings using information from the 3D-scene.
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LUFT, Thomas, Oliver DEUSSEN, 2006. Real-Time Watercolor for Animation. In: Journal of Computer Science and Technology. 2006, 21(2), pp. 159-165. Available under: doi: 10.1007/s11390-006-0159-9BibTex
@article{Luft2006RealT-6323, year={2006}, doi={10.1007/s11390-006-0159-9}, title={Real-Time Watercolor for Animation}, number={2}, volume={21}, journal={Journal of Computer Science and Technology}, pages={159--165}, author={Luft, Thomas and Deussen, Oliver} }
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