Argus Vision : A Tracking Tool for Exhibition Designers

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2019
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Lehrprojekt Blended Museum, Badisches Landesmuseum
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i-com : Journal of Interactive Media ; 18 (2019), 1. - pp. 41-53. - ISSN 1618-162X. - eISSN 2196-6826
Abstract
Contemporary exhibitions are increasingly staged using extensive and often interactive media. To create such exhibitions, exhibition design companies employ professionals from a wide range of different disciplines. The support of interdisciplinary exhibition designers in the design process is one goal of research in Human-Computer Interaction. This includes the deployment of Do-It-Yourself (DIY) Tools that enable professionals from all disciplines involved to design and create interactive media themselves. In this paper, we will present Argus Vision, a DIY Tool, which allows exhibition designers the use of camera-tracking to rapidly prototype and develop immersive exhibitions and interactive installations. We successfully used Argus Vision in two real-world case studies both in the prototyping and in the deployment of two installations in exhibitions. Additionally, we conducted expert interviews with exhibition designers, investigating the tool’s usefulness for them.
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004 Computer Science
Keywords
Exhibition Design, Tracking Tool, Rapid Prototyping, DIY, Kinect, Blended Museum, Proxemics
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Cite This
ISO 690SKOWRONSKI, Moritz, Daniel KLINKHAMMER, Harald REITERER, 2019. Argus Vision : A Tracking Tool for Exhibition Designers. In: i-com : Journal of Interactive Media. 18(1), pp. 41-53. ISSN 1618-162X. eISSN 2196-6826. Available under: doi: 10.1515/icom-2019-0001
BibTex
@article{Skowronski2019-04-26Argus-45684,
  year={2019},
  doi={10.1515/icom-2019-0001},
  title={Argus Vision : A Tracking Tool for Exhibition Designers},
  number={1},
  volume={18},
  issn={1618-162X},
  journal={i-com : Journal of Interactive Media},
  pages={41--53},
  author={Skowronski, Moritz and Klinkhammer, Daniel and Reiterer, Harald}
}
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