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Argus Vision : A Tracking Tool for Exhibition Designers

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SKOWRONSKI, Moritz, Daniel KLINKHAMMER, Harald REITERER, 2019. Argus Vision : A Tracking Tool for Exhibition Designers. In: i-com : Journal of Interactive Media. 18(1), pp. 41-53. ISSN 1618-162X. eISSN 2196-6826. Available under: doi: 10.1515/icom-2019-0001

@article{Skowronski2019-04-26Argus-45684, title={Argus Vision : A Tracking Tool for Exhibition Designers}, year={2019}, doi={10.1515/icom-2019-0001}, number={1}, volume={18}, issn={1618-162X}, journal={i-com : Journal of Interactive Media}, pages={41--53}, author={Skowronski, Moritz and Klinkhammer, Daniel and Reiterer, Harald} }

<rdf:RDF xmlns:dcterms="" xmlns:dc="" xmlns:rdf="" xmlns:bibo="" xmlns:dspace="" xmlns:foaf="" xmlns:void="" xmlns:xsd="" > <rdf:Description rdf:about=""> <dcterms:available rdf:datatype="">2019-04-18T11:45:14Z</dcterms:available> <dc:contributor>Klinkhammer, Daniel</dc:contributor> <dc:contributor>Skowronski, Moritz</dc:contributor> <dc:language>eng</dc:language> <dcterms:rights rdf:resource=""/> <dc:date rdf:datatype="">2019-04-18T11:45:14Z</dc:date> <dcterms:title>Argus Vision : A Tracking Tool for Exhibition Designers</dcterms:title> <dcterms:isPartOf rdf:resource=""/> <dc:creator>Skowronski, Moritz</dc:creator> <dcterms:issued>2019-04-26</dcterms:issued> <dspace:isPartOfCollection rdf:resource=""/> <dc:creator>Klinkhammer, Daniel</dc:creator> <dc:contributor>Reiterer, Harald</dc:contributor> <dspace:hasBitstream rdf:resource=""/> <dc:rights>terms-of-use</dc:rights> <dcterms:hasPart rdf:resource=""/> <void:sparqlEndpoint rdf:resource="http://localhost/fuseki/dspace/sparql"/> <foaf:homepage rdf:resource="http://localhost:8080/jspui"/> <bibo:uri rdf:resource=""/> <dc:creator>Reiterer, Harald</dc:creator> <dcterms:abstract xml:lang="eng">Contemporary exhibitions are increasingly staged using extensive and often interactive media. To create such exhibitions, exhibition design companies employ professionals from a wide range of different disciplines. The support of interdisciplinary exhibition designers in the design process is one goal of research in Human-Computer Interaction. This includes the deployment of Do-It-Yourself (DIY) Tools that enable professionals from all disciplines involved to design and create interactive media themselves. In this paper, we will present Argus Vision, a DIY Tool, which allows exhibition designers the use of camera-tracking to rapidly prototype and develop immersive exhibitions and interactive installations. We successfully used Argus Vision in two real-world case studies both in the prototyping and in the deployment of two installations in exhibitions. Additionally, we conducted expert interviews with exhibition designers, investigating the tool’s usefulness for them.</dcterms:abstract> </rdf:Description> </rdf:RDF>

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