Publikation: Fast Quasi-Threshold Editing
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2015
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Zusammenfassung
We introduce Quasi-Threshold Mover (QTM), an algorithm to solve the quasi-threshold (also called trivially perfect) graph editing problem with edge insertion and deletion. Given a graph it computes a quasi-threshold graph which is close in terms of edit count. This edit problem is NP-hard. We present an extensive experimental study, in which we show that QTM is the first algorithm that is able to scale to large real-world graphs in practice. As a side result we further present a simple linear-time algorithm for the quasi-threshold recognition problem.
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004 Informatik
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Data Structures and Algorithms, Social and Information Networks, Physics and Society
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BRANDES, Ulrik, Michael HAMANN, Ben STRASSER, Dorothea WAGNER, 2015. Fast Quasi-Threshold EditingBibTex
@unpublished{Brandes2015Quasi-31115, year={2015}, title={Fast Quasi-Threshold Editing}, author={Brandes, Ulrik and Hamann, Michael and Strasser, Ben and Wagner, Dorothea} }
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