Fantasmagoria Maquínica : Mídia e memória no design sonoro dos jogos digitais

dc.contributor.authorLuersen, Eduardo Harry
dc.date.accessioned2022-09-07T12:24:43Z
dc.date.available2022-09-07T12:24:43Z
dc.date.issued2022-06-21und
dc.description.abstractThroughout the historical development of new technologies, operational noises and unintentional sounds from each medium were absorbed as part of aesthetic repertoires. As electricity became a daily conductor of energy, the sound of electrical failures began to coexist with sounds of creaks and collisions of the mechanic milieu. In contemporary sound design, electric clacks and rumbling motors coexist with new noises provided by digital techniques and aesthetics. By observing the case of digital games, we propose to think such sonic phantasmagoria as a creative process that stems from the cultural memory of media, opposing the current understanding of audiovisual memory as an inventory to be filled.und
dc.description.versionpublishedde
dc.identifier.doi10.29146/ecops.v25i1.27819und
dc.identifier.ppn1815994827
dc.identifier.urihttps://kops.uni-konstanz.de/handle/123456789/58522
dc.language.isoundund
dc.rightsAttribution 4.0 International
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subjectMedia ecologies; Audiovisual memory; Digital games; Sound design; Noiseund
dc.subject.ddc793und
dc.titleFantasmagoria Maquínica : Mídia e memória no design sonoro dos jogos digitaisund
dc.title.alternativeMachine phantasmagoria : media and memory in computer game sound designund
dc.typeJOURNAL_ARTICLEde
dspace.entity.typePublication
kops.citation.bibtex
@article{Luersen2022-06-21Fanta-58522,
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  doi={10.29146/ecops.v25i1.27819},
  title={Fantasmagoria Maquínica : Mídia e memória no design sonoro dos jogos digitais},
  number={1},
  volume={25},
  journal={Revista Eco-Pós},
  pages={223--248},
  author={Luersen, Eduardo Harry}
}
kops.citation.iso690LUERSEN, Eduardo Harry, 2022. Fantasmagoria Maquínica : Mídia e memória no design sonoro dos jogos digitais. In: Revista Eco-Pós. Universidade Federal do Rio de Janeiro. 2022, 25(1), pp. 223-248. eISSN 2175-8689. Available under: doi: 10.29146/ecops.v25i1.27819deu
kops.citation.iso690LUERSEN, Eduardo Harry, 2022. Fantasmagoria Maquínica : Mídia e memória no design sonoro dos jogos digitais. In: Revista Eco-Pós. Universidade Federal do Rio de Janeiro. 2022, 25(1), pp. 223-248. eISSN 2175-8689. Available under: doi: 10.29146/ecops.v25i1.27819eng
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