Interview with Mark Barlet (AbleGamers)

dc.contributor.authorBarlet, Mark
dc.contributor.authorOchsner, Beate
dc.contributor.authorSpöhrer, Markus
dc.date.accessioned2024-01-12T05:47:31Z
dc.date.available2024-01-12T05:47:31Z
dc.date.issued2024
dc.description.abstractIn this interview, Mark Barlet digs deep into the past of accessible gaming equipment and discusses the potentials, conditions, pitfalls, issues, and (sometimes) clashing ideals, goals, or demands when it comes to working with game developers, designers, or studios on accessible gaming technologies. As co-founder and Executive Director of the international non-profit organization AbleGamers, he has been an advocate for less streamlined and normed game and peripheral designs that offer a higher degree of configurability and adaptability for over a decade now. Barlet also worked on the precursor and the prototypes of the Microsoft Adaptive Controller and in this interview he gives insight into the production process of the device and the frequently mentioned “inclusive approach” they chose, namely the inclusion and consultation of persons with diverse abilities and the experimentation with diverse modes of play or habits in the design process. Naturally, in the process of narrating his experiences with the game economy, Barlet also sketches the “becoming of AbleGamers” and the oftentimes exhausting efforts of communicating with and convincing game studios that accessible technologies and software are not only of social, ethical, or political value, but also a quite profitable concept.
dc.description.versionpublisheddeu
dc.identifier.doi10.1007/978-3-031-34374-2_6
dc.identifier.urihttps://kops.uni-konstanz.de/handle/123456789/69019
dc.language.isoeng
dc.subject.ddc791
dc.titleInterview with Mark Barlet (AbleGamers)eng
dc.typeINCOLLECTION
dspace.entity.typePublication
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  title={Interview with Mark Barlet (AbleGamers)},
  year={2024},
  doi={10.1007/978-3-031-34374-2_6},
  isbn={978-3-031-34373-5},
  address={Cham},
  publisher={Springer},
  booktitle={Disability and Video Games : Practices of En-/Disabling Modes of Digital Gaming},
  pages={145--161},
  editor={Spöhrer, Markus and Ochsner, Beate},
  author={Barlet, Mark and Ochsner, Beate and Spöhrer, Markus}
}
kops.citation.iso690BARLET, Mark, Beate OCHSNER, Markus SPÖHRER, 2024. Interview with Mark Barlet (AbleGamers). In: SPÖHRER, Markus, Hrsg., Beate OCHSNER, Hrsg.. Disability and Video Games : Practices of En-/Disabling Modes of Digital Gaming. Cham: Springer, 2024, S. 145-161. ISBN 978-3-031-34373-5. Verfügbar unter: doi: 10.1007/978-3-031-34374-2_6deu
kops.citation.iso690BARLET, Mark, Beate OCHSNER, Markus SPÖHRER, 2024. Interview with Mark Barlet (AbleGamers). In: SPÖHRER, Markus, ed., Beate OCHSNER, ed.. Disability and Video Games : Practices of En-/Disabling Modes of Digital Gaming. Cham: Springer, 2024, pp. 145-161. ISBN 978-3-031-34373-5. Available under: doi: 10.1007/978-3-031-34374-2_6eng
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kops.sourcefieldSPÖHRER, Markus, Hrsg., Beate OCHSNER, Hrsg.. <i>Disability and Video Games : Practices of En-/Disabling Modes of Digital Gaming</i>. Cham: Springer, 2024, S. 145-161. ISBN 978-3-031-34373-5. Verfügbar unter: doi: 10.1007/978-3-031-34374-2_6deu
kops.sourcefield.plainSPÖHRER, Markus, Hrsg., Beate OCHSNER, Hrsg.. Disability and Video Games : Practices of En-/Disabling Modes of Digital Gaming. Cham: Springer, 2024, S. 145-161. ISBN 978-3-031-34373-5. Verfügbar unter: doi: 10.1007/978-3-031-34374-2_6deu
kops.sourcefield.plainSPÖHRER, Markus, ed., Beate OCHSNER, ed.. Disability and Video Games : Practices of En-/Disabling Modes of Digital Gaming. Cham: Springer, 2024, pp. 145-161. ISBN 978-3-031-34373-5. Available under: doi: 10.1007/978-3-031-34374-2_6eng
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source.contributor.editorSpöhrer, Markus
source.contributor.editorOchsner, Beate
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source.publisherSpringer
source.publisher.locationCham
source.titleDisability and Video Games : Practices of En-/Disabling Modes of Digital Gaming

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