From Virtual Reality to Immersive Analytics in Bioinformatics

dc.contributor.authorSommer, Björn
dc.contributor.authorBaaden, Marc
dc.contributor.authorKrone, Michael
dc.contributor.authorWoods, Andrew
dc.date.accessioned2019-01-16T10:52:34Z
dc.date.available2019-01-16T10:52:34Z
dc.date.issued2018-07-09eng
dc.description.abstractBioinformatics-related research produces huge heterogeneous amounts of data. This wealth of information includes data describing metabolic mechanisms and pathways, proteomics, transcriptomics, and metabolomics. Often, the visualization and exploration of related structural - usually molecular - data plays an important role in the aforementioned contexts. For decades, virtual reality (VR)-related technologies were developed and applied to Bioinformatics problems. Often, these approaches provide "just" visual support of the analysis, e.g. in the case of exploring and interacting with a protein on a 3D monitor and compatible interaction hardware. Moreover, in the past these approaches were limited to cost-intensive professional visualization facilities. The advent of new affordable, and often mobile technologies, provides high potential for using similar approaches on a regular basis for daily research. Visual Analytics is successfully being used for several years to analyze complex and heterogeneous datasets. Immersive Analytics combines these approaches now with new immersive and interactive technologies. This publication provides a short overview of related technologies, their history and Bioinformatics-related approaches. Six new applications on the path from VR to Immersive Analytics are being introduced and discussed.eng
dc.description.versionpublishedeng
dc.identifier.doi10.1515/jib-2018-0043eng
dc.identifier.pmid29982237eng
dc.identifier.ppn516291602
dc.identifier.urihttps://kops.uni-konstanz.de/handle/123456789/44587
dc.language.isoengeng
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectImmersive Analytics; Virtual Reality; Molecular Dynamics; Data Exploration; Cell Modeling and Visualization; Microscopic Imaging; Computational Biology; Semanticseng
dc.subject.ddc004eng
dc.titleFrom Virtual Reality to Immersive Analytics in Bioinformaticseng
dc.typeJOURNAL_ARTICLEeng
dspace.entity.typePublication
kops.citation.bibtex
@article{Sommer2018-07-09Virtu-44587,
  year={2018},
  doi={10.1515/jib-2018-0043},
  title={From Virtual Reality to Immersive Analytics in Bioinformatics},
  number={2},
  volume={15},
  journal={Journal of integrative bioinformatics},
  author={Sommer, Björn and Baaden, Marc and Krone, Michael and Woods, Andrew},
  note={Article Number: 20180043}
}
kops.citation.iso690SOMMER, Björn, Marc BAADEN, Michael KRONE, Andrew WOODS, 2018. From Virtual Reality to Immersive Analytics in Bioinformatics. In: Journal of integrative bioinformatics. 2018, 15(2), 20180043. eISSN 1613-4516. Available under: doi: 10.1515/jib-2018-0043deu
kops.citation.iso690SOMMER, Björn, Marc BAADEN, Michael KRONE, Andrew WOODS, 2018. From Virtual Reality to Immersive Analytics in Bioinformatics. In: Journal of integrative bioinformatics. 2018, 15(2), 20180043. eISSN 1613-4516. Available under: doi: 10.1515/jib-2018-0043eng
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    <dcterms:abstract xml:lang="eng">Bioinformatics-related research produces huge heterogeneous amounts of data. This wealth of information includes data describing metabolic mechanisms and pathways, proteomics, transcriptomics, and metabolomics. Often, the visualization and exploration of related structural - usually molecular - data plays an important role in the aforementioned contexts. For decades, virtual reality (VR)-related technologies were developed and applied to Bioinformatics problems. Often, these approaches provide "just" visual support of the analysis, e.g. in the case of exploring and interacting with a protein on a 3D monitor and compatible interaction hardware. Moreover, in the past these approaches were limited to cost-intensive professional visualization facilities. The advent of new affordable, and often mobile technologies, provides high potential for using similar approaches on a regular basis for daily research. Visual Analytics is successfully being used for several years to analyze complex and heterogeneous datasets. Immersive Analytics combines these approaches now with new immersive and interactive technologies. This publication provides a short overview of related technologies, their history and Bioinformatics-related approaches. Six new applications on the path from VR to Immersive Analytics are being introduced and discussed.</dcterms:abstract>
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kops.sourcefieldJournal of integrative bioinformatics. 2018, <b>15</b>(2), 20180043. eISSN 1613-4516. Available under: doi: 10.1515/jib-2018-0043deu
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kops.sourcefield.plainJournal of integrative bioinformatics. 2018, 15(2), 20180043. eISSN 1613-4516. Available under: doi: 10.1515/jib-2018-0043eng
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source.periodicalTitleJournal of integrative bioinformaticseng

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