Publikation:

Impact of Information Placement and User Representations in VR on Performance and Embodiment

Lade...
Vorschaubild

Dateien

Seinfeld_2-mbjjjab792y08.pdf
Seinfeld_2-mbjjjab792y08.pdfGröße: 1.93 MBDownloads: 120

Datum

2022

Autor:innen

Seinfeld, Sofia
Pinzek, Johannes
Müller, Jörg

Herausgeber:innen

Kontakt

ISSN der Zeitschrift

Electronic ISSN

ISBN

Bibliografische Daten

Verlag

Schriftenreihe

Auflagebezeichnung

Internationale Patentnummer

Angaben zur Forschungsförderung

Projekt

Open Access-Veröffentlichung
Open Access Hybrid
Core Facility der Universität Konstanz

Gesperrt bis

Titel in einer weiteren Sprache

Publikationstyp
Zeitschriftenartikel
Publikationsstatus
Published

Erschienen in

IEEE Transactions on Visualization and Computer Graphics (T-VCG). IEEE. 2022, 28(3), pp. 1545-1556. ISSN 1077-2626. eISSN 1941-0506. Available under: doi: 10.1109/TVCG.2020.3021342

Zusammenfassung

Human sensory processing is sensitive to the proximity of stimuli to the body. It is therefore plausible that these perceptual mechanisms also modulate the detectability of content in VR, depending on its location. We evaluate this in a user study and further explore the impact of the user's representation during interaction. We also analyze how embodiment and motor performance are influenced by these factors. In a dual-task paradigm, participants executed a motor task, either through virtual hands, virtual controllers, or a keyboard. Simultaneously, they detected visual stimuli appearing in different locations. We found that, while actively performing a motor task in the virtual environment, performance in detecting additional visual stimuli is higher when presented near the user's body. This effect is independent of how the user is represented and only occurs when the user is also engaged in a secondary task. We further found improved motor performance and increased embodiment when interacting through virtual tools and hands in VR, compared to interacting with a keyboard. This study contributes to better understanding the detectability of visual content in VR, depending on its location in the virtual environment, as well as the impact of different user representations on information processing, embodiment, and motor performance.

Zusammenfassung in einer weiteren Sprache

Fachgebiet (DDC)
004 Informatik

Schlagwörter

Virtual Reality, Notifications, Attention, Near Space, Virtual Representations, Input Devices

Konferenz

Rezension
undefined / . - undefined, undefined

Forschungsvorhaben

Organisationseinheiten

Zeitschriftenheft

Zugehörige Datensätze in KOPS

Zitieren

ISO 690SEINFELD, Sofia, Tiare FEUCHTNER, Johannes PINZEK, Jörg MÜLLER, 2022. Impact of Information Placement and User Representations in VR on Performance and Embodiment. In: IEEE Transactions on Visualization and Computer Graphics (T-VCG). IEEE. 2022, 28(3), pp. 1545-1556. ISSN 1077-2626. eISSN 1941-0506. Available under: doi: 10.1109/TVCG.2020.3021342
BibTex
@article{Seinfeld2022-03-01Impac-55133,
  year={2022},
  doi={10.1109/TVCG.2020.3021342},
  title={Impact of Information Placement and User Representations in VR on Performance and Embodiment},
  number={3},
  volume={28},
  issn={1077-2626},
  journal={IEEE Transactions on Visualization and Computer Graphics (T-VCG)},
  pages={1545--1556},
  author={Seinfeld, Sofia and Feuchtner, Tiare and Pinzek, Johannes and Müller, Jörg}
}
RDF
<rdf:RDF
    xmlns:dcterms="http://purl.org/dc/terms/"
    xmlns:dc="http://purl.org/dc/elements/1.1/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:bibo="http://purl.org/ontology/bibo/"
    xmlns:dspace="http://digital-repositories.org/ontologies/dspace/0.1.0#"
    xmlns:foaf="http://xmlns.com/foaf/0.1/"
    xmlns:void="http://rdfs.org/ns/void#"
    xmlns:xsd="http://www.w3.org/2001/XMLSchema#" > 
  <rdf:Description rdf:about="https://kops.uni-konstanz.de/server/rdf/resource/123456789/55133">
    <dc:creator>Seinfeld, Sofia</dc:creator>
    <dspace:hasBitstream rdf:resource="https://kops.uni-konstanz.de/bitstream/123456789/55133/1/Seinfeld_2-mbjjjab792y08.pdf"/>
    <dc:creator>Pinzek, Johannes</dc:creator>
    <dcterms:hasPart rdf:resource="https://kops.uni-konstanz.de/bitstream/123456789/55133/1/Seinfeld_2-mbjjjab792y08.pdf"/>
    <dcterms:rights rdf:resource="https://rightsstatements.org/page/InC/1.0/"/>
    <dc:date rdf:datatype="http://www.w3.org/2001/XMLSchema#dateTime">2021-10-05T07:45:07Z</dc:date>
    <bibo:uri rdf:resource="https://kops.uni-konstanz.de/handle/123456789/55133"/>
    <dcterms:abstract xml:lang="eng">Human sensory processing is sensitive to the proximity of stimuli to the body. It is therefore plausible that these perceptual mechanisms also modulate the detectability of content in VR, depending on its location. We evaluate this in a user study and further explore the impact of the user's representation during interaction. We also analyze how embodiment and motor performance are influenced by these factors. In a dual-task paradigm, participants executed a motor task, either through virtual hands, virtual controllers, or a keyboard. Simultaneously, they detected visual stimuli appearing in different locations. We found that, while actively performing a motor task in the virtual environment, performance in detecting additional visual stimuli is higher when presented near the user's body. This effect is independent of how the user is represented and only occurs when the user is also engaged in a secondary task. We further found improved motor performance and increased embodiment when interacting through virtual tools and hands in VR, compared to interacting with a keyboard. This study contributes to better understanding the detectability of visual content in VR, depending on its location in the virtual environment, as well as the impact of different user representations on information processing, embodiment, and motor performance.</dcterms:abstract>
    <dc:language>eng</dc:language>
    <foaf:homepage rdf:resource="http://localhost:8080/"/>
    <dc:creator>Feuchtner, Tiare</dc:creator>
    <dcterms:isPartOf rdf:resource="https://kops.uni-konstanz.de/server/rdf/resource/123456789/36"/>
    <dc:contributor>Seinfeld, Sofia</dc:contributor>
    <dc:contributor>Müller, Jörg</dc:contributor>
    <dc:contributor>Feuchtner, Tiare</dc:contributor>
    <dc:creator>Müller, Jörg</dc:creator>
    <void:sparqlEndpoint rdf:resource="http://localhost/fuseki/dspace/sparql"/>
    <dc:rights>terms-of-use</dc:rights>
    <dcterms:issued>2022-03-01</dcterms:issued>
    <dcterms:available rdf:datatype="http://www.w3.org/2001/XMLSchema#dateTime">2021-10-05T07:45:07Z</dcterms:available>
    <dc:contributor>Pinzek, Johannes</dc:contributor>
    <dcterms:title>Impact of Information Placement and User Representations in VR on Performance and Embodiment</dcterms:title>
    <dspace:isPartOfCollection rdf:resource="https://kops.uni-konstanz.de/server/rdf/resource/123456789/36"/>
  </rdf:Description>
</rdf:RDF>

Interner Vermerk

xmlui.Submission.submit.DescribeStep.inputForms.label.kops_note_fromSubmitter

Kontakt
URL der Originalveröffentl.

Prüfdatum der URL

Prüfungsdatum der Dissertation

Finanzierungsart

Kommentar zur Publikation

Allianzlizenz
Corresponding Authors der Uni Konstanz vorhanden
Internationale Co-Autor:innen
Universitätsbibliographie
Ja
Begutachtet
Ja
Diese Publikation teilen