The Home Console Dispositive : Digital Games and Gaming as Socio-Technical Arrangements
The Home Console Dispositive : Digital Games and Gaming as Socio-Technical Arrangements
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2017
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Applying the Actor-Network Theory in Media Studies / Spöhrer, Markus; Ochsner, Beate (ed.). - Hershey, PA : IGI Global, 2017. - pp. 174-196. - ISBN 978-1-5225-0616-4
Abstract
This chapter focuses on the home console dispositive of the SONY Playstation in relation to digital games. The concept of the “dispositive” functions as a basis for the conceptualization of video games as an actor-network or a socio-technical arrangement respectively. This allows for an analysis and a description of various actors and their reciprocal relationships as well as the mutual process of fabrication of these actors in such video game networks. The historical development of the SONY Playstation system will serve as the primary example for these heterogenuous ensembles, whereby the main focus will be placed on one single-player game series, Grand Theft Auto, and one multiplayer game series, the soccer simulations of the FIFA series.
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300 Social Sciences, Sociology
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WALDRICH, Harald, 2017. The Home Console Dispositive : Digital Games and Gaming as Socio-Technical Arrangements. In: SPÖHRER, Markus, ed., Beate OCHSNER, ed.. Applying the Actor-Network Theory in Media Studies. Hershey, PA:IGI Global, pp. 174-196. ISBN 978-1-5225-0616-4. Available under: doi: 10.4018/978-1-5225-0616-4.ch011BibTex
@incollection{Waldrich2017Conso-39366, year={2017}, doi={10.4018/978-1-5225-0616-4.ch011}, title={The Home Console Dispositive : Digital Games and Gaming as Socio-Technical Arrangements}, isbn={978-1-5225-0616-4}, publisher={IGI Global}, address={Hershey, PA}, booktitle={Applying the Actor-Network Theory in Media Studies}, pages={174--196}, editor={Spöhrer, Markus and Ochsner, Beate}, author={Waldrich, Harald} }
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