Gaze, Wall, and Racket : Combining Gaze and Hand-Controlled Plane for 3D Selection in Virtual Reality
| dc.contributor.author | Wagner, Uta | |
| dc.contributor.author | Albrecht, Matthias | |
| dc.contributor.author | Jacobsen, Andreas Asferg | |
| dc.contributor.author | Wang, Haopeng | |
| dc.contributor.author | Gellersen, Hans | |
| dc.contributor.author | Pfeuffer, Ken | |
| dc.date.accessioned | 2025-10-21T10:30:27Z | |
| dc.date.available | 2025-10-21T10:30:27Z | |
| dc.date.issued | 2024-10-24 | |
| dc.description.abstract | Raypointing, the status-quo pointing technique for virtual reality, is challenging with many occluded and overlapping objects. In this work, we investigate how eye-tracking input can assist the gestural ray pointing in the disambiguation of targets in densely populated scenes. We explore the concept of Gaze + Plane, where the intersection between the user's gaze and a hand-controlled plane facilitates 3D position specification. In particular, two techniques are investigated: Gaze&Wall, which employs an indirect plane positioned in depth using a hand ray, and Gaze&Racket, featuring a hand-held and rotatable plane. In a first experiment, we reveal the speed-error trade-offs between Gaze + Plane techniques. In a second study, we compared the best techniques to newly designed gesture-only techniques, finding that Gaze&Wall is less error-prone and significantly faster. Our research has relevance for spatial interaction, specifically on advanced techniques for complex 3D tasks. | |
| dc.description.version | published | deu |
| dc.identifier.doi | 10.1145/3698134 | |
| dc.identifier.ppn | 1938988582 | |
| dc.identifier.uri | https://kops.uni-konstanz.de/handle/123456789/74917 | |
| dc.language.iso | eng | |
| dc.rights | Attribution 4.0 International | |
| dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | |
| dc.subject.ddc | 004 | |
| dc.title | Gaze, Wall, and Racket : Combining Gaze and Hand-Controlled Plane for 3D Selection in Virtual Reality | eng |
| dc.type | JOURNAL_ARTICLE | |
| dspace.entity.type | Publication | |
| kops.citation.bibtex | @article{Wagner2024-10-24Racke-74917,
title={Gaze, Wall, and Racket : Combining Gaze and Hand-Controlled Plane for 3D Selection in Virtual Reality},
year={2024},
doi={10.1145/3698134},
number={ISS},
volume={8},
journal={Proceedings of the ACM on Human-Computer Interaction},
pages={189--213},
author={Wagner, Uta and Albrecht, Matthias and Jacobsen, Andreas Asferg and Wang, Haopeng and Gellersen, Hans and Pfeuffer, Ken}
} | |
| kops.citation.iso690 | WAGNER, Uta, Matthias ALBRECHT, Andreas Asferg JACOBSEN, Haopeng WANG, Hans GELLERSEN, Ken PFEUFFER, 2024. Gaze, Wall, and Racket : Combining Gaze and Hand-Controlled Plane for 3D Selection in Virtual Reality. In: Proceedings of the ACM on Human-Computer Interaction. ACM. 2024, 8(ISS), S. 189-213. eISSN 2573-0142. Verfügbar unter: doi: 10.1145/3698134 | deu |
| kops.citation.iso690 | WAGNER, Uta, Matthias ALBRECHT, Andreas Asferg JACOBSEN, Haopeng WANG, Hans GELLERSEN, Ken PFEUFFER, 2024. Gaze, Wall, and Racket : Combining Gaze and Hand-Controlled Plane for 3D Selection in Virtual Reality. In: Proceedings of the ACM on Human-Computer Interaction. ACM. 2024, 8(ISS), pp. 189-213. eISSN 2573-0142. Available under: doi: 10.1145/3698134 | eng |
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| kops.sourcefield | Proceedings of the ACM on Human-Computer Interaction. ACM. 2024, <b>8</b>(ISS), S. 189-213. eISSN 2573-0142. Verfügbar unter: doi: 10.1145/3698134 | deu |
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| kops.sourcefield.plain | Proceedings of the ACM on Human-Computer Interaction. ACM. 2024, 8(ISS), pp. 189-213. eISSN 2573-0142. Available under: doi: 10.1145/3698134 | eng |
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| source.identifier.eissn | 2573-0142 | |
| source.periodicalTitle | Proceedings of the ACM on Human-Computer Interaction | |
| source.publisher | ACM |
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