Twitching Laborious Play or : How Game-Streaming Changes Modes of Playing
| dc.contributor.author | Ochsner, Beate | |
| dc.contributor.author | Spöhrer, Markus | |
| dc.contributor.author | Waldrich, Harald | |
| dc.date.accessioned | 2021-05-14T09:35:19Z | |
| dc.date.available | 2021-05-14T09:35:19Z | |
| dc.date.issued | 2020 | eng |
| dc.description.abstract | The twitch gaming event is a multifaceted and multilayered participatory act, linking economic interests of platform owners, game industry and gamers with modes of playing games – a development that engenders gaming – especially twitch gaming – as a new form of ‘work’. In this paper, we will make an effort to develop a frame by which the interconnections between actors like media specific aspects of live-streaming, the aesthetic of performing – such as ‘self-portrayal’ and maintaining a ‘screen persona’ by the streamers –,mediatechnical equipment as well as social interactions with the audience and, last but not least, economic interests become entangled to produce what we call a ‘live-streamed gaming event (Giddings 2008)’ or, to put it simple, twitch. | eng |
| dc.description.version | published | eng |
| dc.identifier.doi | 10.1007/978-3-658-30721-9_9 | eng |
| dc.identifier.ppn | 1822533457 | |
| dc.identifier.uri | https://kops.uni-konstanz.de/handle/123456789/53679 | |
| dc.language.iso | eng | eng |
| dc.rights | terms-of-use | |
| dc.rights.uri | https://rightsstatements.org/page/InC/1.0/ | |
| dc.subject.ddc | 800 | eng |
| dc.title | Twitching Laborious Play or : How Game-Streaming Changes Modes of Playing | eng |
| dc.type | INCOLLECTION | eng |
| dspace.entity.type | Publication | |
| kops.citation.bibtex | @incollection{Ochsner2020Twitc-53679,
year={2020},
doi={10.1007/978-3-658-30721-9_9},
title={Twitching Laborious Play or : How Game-Streaming Changes Modes of Playing},
isbn={978-3-658-30720-2},
publisher={Springer VS},
address={Wiesbaden},
booktitle={Einspielungen : Prozesse und Situationen digitalen Spielens},
pages={179--206},
editor={Spöhrer, Markus and Waldrich, Harald},
author={Ochsner, Beate and Spöhrer, Markus and Waldrich, Harald}
} | |
| kops.citation.iso690 | OCHSNER, Beate, Markus SPÖHRER, Harald WALDRICH, 2020. Twitching Laborious Play or : How Game-Streaming Changes Modes of Playing. In: SPÖHRER, Markus, ed., Harald WALDRICH, ed.. Einspielungen : Prozesse und Situationen digitalen Spielens. Wiesbaden: Springer VS, 2020, pp. 179-206. ISBN 978-3-658-30720-2. Available under: doi: 10.1007/978-3-658-30721-9_9 | deu |
| kops.citation.iso690 | OCHSNER, Beate, Markus SPÖHRER, Harald WALDRICH, 2020. Twitching Laborious Play or : How Game-Streaming Changes Modes of Playing. In: SPÖHRER, Markus, ed., Harald WALDRICH, ed.. Einspielungen : Prozesse und Situationen digitalen Spielens. Wiesbaden: Springer VS, 2020, pp. 179-206. ISBN 978-3-658-30720-2. Available under: doi: 10.1007/978-3-658-30721-9_9 | eng |
| kops.citation.rdf | <rdf:RDF
xmlns:dcterms="http://purl.org/dc/terms/"
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:bibo="http://purl.org/ontology/bibo/"
xmlns:dspace="http://digital-repositories.org/ontologies/dspace/0.1.0#"
xmlns:foaf="http://xmlns.com/foaf/0.1/"
xmlns:void="http://rdfs.org/ns/void#"
xmlns:xsd="http://www.w3.org/2001/XMLSchema#" >
<rdf:Description rdf:about="https://kops.uni-konstanz.de/server/rdf/resource/123456789/53679">
<dc:language>eng</dc:language>
<dc:contributor>Waldrich, Harald</dc:contributor>
<dspace:hasBitstream rdf:resource="https://kops.uni-konstanz.de/bitstream/123456789/53679/1/Ochsner_2-3twpagdnuuyc1.pdf"/>
<dc:creator>Waldrich, Harald</dc:creator>
<dcterms:issued>2020</dcterms:issued>
<dc:rights>terms-of-use</dc:rights>
<dc:date rdf:datatype="http://www.w3.org/2001/XMLSchema#dateTime">2021-05-14T09:35:19Z</dc:date>
<bibo:uri rdf:resource="https://kops.uni-konstanz.de/handle/123456789/53679"/>
<dcterms:available rdf:datatype="http://www.w3.org/2001/XMLSchema#dateTime">2021-05-14T09:35:19Z</dcterms:available>
<dc:creator>Ochsner, Beate</dc:creator>
<dcterms:hasPart rdf:resource="https://kops.uni-konstanz.de/bitstream/123456789/53679/1/Ochsner_2-3twpagdnuuyc1.pdf"/>
<dc:contributor>Ochsner, Beate</dc:contributor>
<dc:contributor>Spöhrer, Markus</dc:contributor>
<void:sparqlEndpoint rdf:resource="http://localhost/fuseki/dspace/sparql"/>
<dcterms:rights rdf:resource="https://rightsstatements.org/page/InC/1.0/"/>
<foaf:homepage rdf:resource="http://localhost:8080/"/>
<dcterms:abstract xml:lang="eng">The twitch gaming event is a multifaceted and multilayered participatory act, linking economic interests of platform owners, game industry and gamers with modes of playing games – a development that engenders gaming – especially twitch gaming – as a new form of ‘work’. In this paper, we will make an effort to develop a frame by which the interconnections between actors like media specific aspects of live-streaming, the aesthetic of performing – such as ‘self-portrayal’ and maintaining a ‘screen persona’ by the streamers –,mediatechnical equipment as well as social interactions with the audience and, last but not least, economic interests become entangled to produce what we call a ‘live-streamed gaming event (Giddings 2008)’ or, to put it simple, twitch.</dcterms:abstract>
<dc:creator>Spöhrer, Markus</dc:creator>
<dcterms:isPartOf rdf:resource="https://kops.uni-konstanz.de/server/rdf/resource/123456789/38"/>
<dcterms:title>Twitching Laborious Play or : How Game-Streaming Changes Modes of Playing</dcterms:title>
<dspace:isPartOfCollection rdf:resource="https://kops.uni-konstanz.de/server/rdf/resource/123456789/38"/>
</rdf:Description>
</rdf:RDF> | |
| kops.description.openAccess | openaccessgreen | |
| kops.flag.knbibliography | true | |
| kops.identifier.nbn | urn:nbn:de:bsz:352-2-3twpagdnuuyc1 | |
| kops.sourcefield | SPÖHRER, Markus, ed., Harald WALDRICH, ed.. <i>Einspielungen : Prozesse und Situationen digitalen Spielens</i>. Wiesbaden: Springer VS, 2020, pp. 179-206. ISBN 978-3-658-30720-2. Available under: doi: 10.1007/978-3-658-30721-9_9 | deu |
| kops.sourcefield.plain | SPÖHRER, Markus, ed., Harald WALDRICH, ed.. Einspielungen : Prozesse und Situationen digitalen Spielens. Wiesbaden: Springer VS, 2020, pp. 179-206. ISBN 978-3-658-30720-2. Available under: doi: 10.1007/978-3-658-30721-9_9 | deu |
| kops.sourcefield.plain | SPÖHRER, Markus, ed., Harald WALDRICH, ed.. Einspielungen : Prozesse und Situationen digitalen Spielens. Wiesbaden: Springer VS, 2020, pp. 179-206. ISBN 978-3-658-30720-2. Available under: doi: 10.1007/978-3-658-30721-9_9 | eng |
| relation.isAuthorOfPublication | 547ba091-4cf3-4cf6-af94-63108edc67ab | |
| relation.isAuthorOfPublication | d8914058-984a-4c99-9e64-2a65b12e097a | |
| relation.isAuthorOfPublication | 9452152b-a00f-4bae-b4f9-06c5e58a2e76 | |
| relation.isAuthorOfPublication.latestForDiscovery | 547ba091-4cf3-4cf6-af94-63108edc67ab | |
| source.bibliographicInfo.fromPage | 179 | eng |
| source.bibliographicInfo.toPage | 206 | eng |
| source.contributor.editor | Spöhrer, Markus | |
| source.contributor.editor | Waldrich, Harald | |
| source.identifier.isbn | 978-3-658-30720-2 | eng |
| source.publisher | Springer VS | eng |
| source.publisher.location | Wiesbaden | eng |
| source.title | Einspielungen : Prozesse und Situationen digitalen Spielens | eng |
Dateien
Originalbündel
1 - 1 von 1
Vorschaubild nicht verfügbar
- Name:
- Ochsner_2-3twpagdnuuyc1.pdf
- Größe:
- 440.11 KB
- Format:
- Adobe Portable Document Format
- Beschreibung:
