Designing reality-based interfaces for creative group work
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Using affinity diagramming as an example, we investigate reality-based interfaces for supporting creative group work. Based on an observational study grounded in the reality-based interaction framework, we identified power vs. reality tradeoffs that can be addressed to find a close fit to embodied practice. Using this knowledge, we designed and implemented a digital workspace for supporting affinity diagramming. Its hybrid interaction techniques combine digital pen & paper with an interactive table and tangible tokens. An additional vertical display is used to support reflection-in-action and for enhancing discussion and coordination. A preliminary user study confirmed the applicability of our tradeoffs and the general acceptance of the tool design.
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GEYER, Florian, Ulrike PFEIL, Anita HÖCHTL, Jochen BUDZINSKI, Harald REITERER, 2011. Designing reality-based interfaces for creative group work. 8th ACM conference on Creativity and cognition - C&C '11. Atlanta, Georgia, USA, 3. Nov. 2011 - 6. Nov. 2011. In: Proceedings of the 8th ACM conference on Creativity and cognition - C&C '11. New York, New York, USA: ACM Press, 2011, pp. 165-174. ISBN 978-1-4503-0820-5. Available under: doi: 10.1145/2069618.2069647BibTex
@inproceedings{Geyer2011Desig-18647, year={2011}, doi={10.1145/2069618.2069647}, title={Designing reality-based interfaces for creative group work}, isbn={978-1-4503-0820-5}, publisher={ACM Press}, address={New York, New York, USA}, booktitle={Proceedings of the 8th ACM conference on Creativity and cognition - C&C '11}, pages={165--174}, author={Geyer, Florian and Pfeil, Ulrike and Höchtl, Anita and Budzinski, Jochen and Reiterer, Harald} }
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