Realistic modeling and rendering of plant ecosystems


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DEUSSEN, Oliver, Pat HANRAHAN, Bernd LINTERMANN, Radomír MECH, Matt PHARR, Przemyslaw PRUSINKIEWICZ, 1998. Realistic modeling and rendering of plant ecosystems. the 25th annual conference. Not Known, 1998. In: Proceedings of the 25th annual conference on Computer graphics and interactive techniques - SIGGRAPH '98. New York, New York, USA:ACM Press, pp. 275-286. ISBN 0-89791-999-8. Available under: doi: 10.1145/280814.280898

@inproceedings{Deussen1998Reali-6414, title={Realistic modeling and rendering of plant ecosystems}, year={1998}, doi={10.1145/280814.280898}, isbn={0-89791-999-8}, address={New York, New York, USA}, publisher={ACM Press}, booktitle={Proceedings of the 25th annual conference on Computer graphics and interactive techniques - SIGGRAPH '98}, pages={275--286}, author={Deussen, Oliver and Hanrahan, Pat and Lintermann, Bernd and Mech, Radomír and Pharr, Matt and Prusinkiewicz, Przemyslaw} }

Realistic modeling and rendering of plant ecosystems Mech, Radomír 1998 First publ. in: SIGGRAPH '98 conference proceeding, Orlando, FL, USA, July 1998, pp. 275-286 Pharr, Matt Pharr, Matt eng 2011-03-24T16:12:35Z application/pdf Lintermann, Bernd Prusinkiewicz, Przemyslaw Modeling and rendering of natural scenes with thousands of plants poses a number of problems. The terrain must be modeled and plants must be distributed throughout it in a realistic manner, reflecting the interactions of plants with each other and with their environment. Geometric models of individual plants, consistent with their positions within the ecosystem, must be synthesized to populate the scene. The scene, which may consist of billions of primitives, must<br />be rendered efficiently while incorporating the subtleties of lighting in a natural environment.<br /><br />We have developed a system built around a pipeline of tools that address these tasks. The terrain is designed using an interactive graphical editor. Plant distribution is determined by hand (as one would do when designing a garden), by ecosystem simulation, or by a combination of both techniques. Given parametrized procedural models of individual plants, the geometric complexity of the scene is<br />reduced by approximate instancing, in which similar plants, groups of plants, or plant organs are replaced by instances of representative objects before the scene is rendered. The paper includes examples of visually rich scenes synthesized using the system. Deussen, Oliver Hanrahan, Pat Prusinkiewicz, Przemyslaw 2011-03-24T16:12:35Z Deussen, Oliver Hanrahan, Pat Lintermann, Bernd terms-of-use Mech, Radomír

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