Understanding and Designing Surface Computing with ZOIL and Squidy

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2009
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inteHRDis - Interaktionstechniken für hochauflösende Displays
permaedia
Squidy
ZOIL
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CHI 2009 Workshop : Multitouch and Surface Computing, April 2009, Boston, USA
Abstract
In this paper we provide a threefold contribution to the Surface Computing (SC) community. Firstly, we will discuss frameworks such as Reality-based Interaction which provide a deeper theoretical understanding of SC. Secondly, we will introduce our ZOIL user interface paradigm for SC on mobile, tabletop or wall-sized devices. Thirdly, we will describe our two software tools Squidy and ZOIL UI Framework which have supported and facilitated our iterative design of SC prototypes.
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004 Computer Science
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CHI 2009 Workshop : Multitouch and Surface Computing, Apr, 2009, Boston, USA
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Cite This
ISO 690JETTER, Hans-Christian, Werner A. KÖNIG, Harald REITERER, 2009. Understanding and Designing Surface Computing with ZOIL and Squidy. CHI 2009 Workshop : Multitouch and Surface Computing. Boston, USA, Apr, 2009. In: CHI 2009 Workshop : Multitouch and Surface Computing, April 2009, Boston, USA
BibTex
@inproceedings{Jetter2009Under-6326,
  year={2009},
  title={Understanding and Designing Surface Computing with ZOIL and Squidy},
  booktitle={CHI 2009 Workshop : Multitouch and Surface Computing, April 2009, Boston, USA},
  author={Jetter, Hans-Christian and König, Werner A. and Reiterer, Harald}
}
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