Contribution to a conference collection: A Graphics Hardware Accelerated Algorithm for Nearest Neighbor Search
A Graphics Hardware Accelerated Algorithm for Nearest Neighbor Search
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2006
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Abstract
We present a GPU algorithm for the nearest neighbor search, an important database problem. The search is completely performed using the GPU: No further post-processing using the CPU is needed. Our experimental results, using large synthetic and real-world data sets, showed that our GPU algorithm is several times faster than its CPU version.
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004 Computer Science
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General Purpose Computation on Graphics Hardware Workshop: Methods, Algorithms and Applications (ICCS)
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BUSTOS CÁRDENAS, Benjamin Eugenio, Oliver DEUSSEN, Stefan HILLER, Daniel A. KEIM, 2006. A Graphics Hardware Accelerated Algorithm for Nearest Neighbor Search. In: General Purpose Computation on Graphics Hardware Workshop: Methods, Algorithms and Applications (ICCS)BibTex
@inproceedings{BustosCardenas2006Graph-6221, year={2006}, title={A Graphics Hardware Accelerated Algorithm for Nearest Neighbor Search}, booktitle={General Purpose Computation on Graphics Hardware Workshop: Methods, Algorithms and Applications (ICCS)}, author={Bustos Cárdenas, Benjamin Eugenio and Deussen, Oliver and Hiller, Stefan and Keim, Daniel A.} }
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