Realistic Real-Time Rendering of Landscapes Using Billboard Clouds
Realistic Real-Time Rendering of Landscapes Using Billboard Clouds
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2005
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Eurographics ; 24 (2005), 3
Abstract
We present techniques for realistic real-time rendering of complex landscapes that consist of many highly detailed plant models. The plants are approximated by dynamically changing sets of billboards. Realistic illumination is approximated using spherical harmonics. Since even the rendering of simple billboard cloud plants is too time consuming, the landscape in the background is approximated with shell textures. The combination of these techniques allows us to render large scenes in real-time with varying illumination, which is interesting for computer games and interactive visualization in landscaping and architecture as well as modelling.
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004 Computer Science
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BEHRENDT, Stephan, Carsten COLDITZ, Oliver FRANZKE, Johannes KOPF, Oliver DEUSSEN, 2005. Realistic Real-Time Rendering of Landscapes Using Billboard Clouds. In: Eurographics. 24(3). Available under: doi: 10.1111/j.1467-8659.2005.00876.xBibTex
@article{Behrendt2005Reali-5989, year={2005}, doi={10.1111/j.1467-8659.2005.00876.x}, title={Realistic Real-Time Rendering of Landscapes Using Billboard Clouds}, number={3}, volume={24}, journal={Eurographics}, author={Behrendt, Stephan and Colditz, Carsten and Franzke, Oliver and Kopf, Johannes and Deussen, Oliver} }
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