Fantasmagoria Maquínica : Mídia e memória no design sonoro dos jogos digitais
Fantasmagoria Maquínica : Mídia e memória no design sonoro dos jogos digitais
Date
2022
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Title in another language
Machine phantasmagoria : media and memory in computer game sound design
Publication type
Journal article
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Published
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Revista Eco-Pós ; 25 (2022), 1. - pp. 223-248. - Universidade Federal do Rio de Janeiro. - eISSN 2175-8689
Abstract
Throughout the historical development of new technologies, operational noises and unintentional sounds from each medium were absorbed as part of aesthetic repertoires. As electricity became a daily conductor of energy, the sound of electrical failures began to coexist with sounds of creaks and collisions of the mechanic milieu. In contemporary sound design, electric clacks and rumbling motors coexist with new noises provided by digital techniques and aesthetics. By observing the case of digital games, we propose to think such sonic phantasmagoria as a creative process that stems from the cultural memory of media, opposing the current understanding of audiovisual memory as an inventory to be filled.
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Subject (DDC)
793 Games
Keywords
Media ecologies; Audiovisual memory; Digital games; Sound design; Noise
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LUERSEN, Eduardo Harry, 2022. Fantasmagoria Maquínica : Mídia e memória no design sonoro dos jogos digitais. In: Revista Eco-Pós. Universidade Federal do Rio de Janeiro. 25(1), pp. 223-248. eISSN 2175-8689. Available under: doi: 10.29146/ecops.v25i1.27819BibTex
@article{Luersen2022-06-21Fanta-58522, year={2022}, doi={10.29146/ecops.v25i1.27819}, title={Fantasmagoria Maquínica : Mídia e memória no design sonoro dos jogos digitais}, number={1}, volume={25}, journal={Revista Eco-Pós}, pages={223--248}, author={Luersen, Eduardo Harry} }
RDF
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