Ruins of Excess : Computer Game Images and the Rendering of Technological Obsolescence
Ruins of Excess : Computer Game Images and the Rendering of Technological Obsolescence
Date
2021
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Fuchs, Mathias
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Games and Culture ; 16 (2021), 8. - pp. 1087-1110. - Sage Publications. - ISSN 1555-4120. - eISSN 1555-4139
Abstract
In this article, we describe three layers of ruins related to computer game technology: in a surface layer, we examine the imagery of ruins in digital games, highlighting game design tools for developing in-game ruination. Secondly, we approach the industrial design model of technological obsolescence as an infrastructural layer that intrinsically demands the production of new provisional spaces for material decay. Lastly, through a waste layer, we unfold the geopolitical dimension of technological obsolescence, calling attention to the transcontinental flows of electronic waste, which also underscores a geological stage of ruination. While exploring these different layers of ruins, we wish to perceive how game design models might relate to different forms of contemporary ruination, inquiring what such material traces have to say as strata of the complex deterioration processes of present-day media.
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004 Computer Science
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ruins, game design, material culture, e-waste, geopolitics of media
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LUERSEN, Eduardo Harry, Mathias FUCHS, 2021. Ruins of Excess : Computer Game Images and the Rendering of Technological Obsolescence. In: Games and Culture. Sage Publications. 16(8), pp. 1087-1110. ISSN 1555-4120. eISSN 1555-4139. Available under: doi: 10.1177/15554120211005363BibTex
@article{Luersen2021Ruins-58516, year={2021}, doi={10.1177/15554120211005363}, title={Ruins of Excess : Computer Game Images and the Rendering of Technological Obsolescence}, number={8}, volume={16}, issn={1555-4120}, journal={Games and Culture}, pages={1087--1110}, author={Luersen, Eduardo Harry and Fuchs, Mathias} }
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