Type of Publication: | Contribution to a conference collection |
Publication status: | Published |
URI (citable link): | http://nbn-resolving.de/urn:nbn:de:bsz:352-2-1l9dl71iw5bj92 |
Author: | Zipf, Jessica |
Year of publication: | 2019 |
Conference: | 12th eLearning symposium, Jan 24, 2020, Southampton |
Published in: | New educational landscapes : innovative perspectives in language learning and technology / Plutino, Alessia; Borthwick, Kate; Corradini, Erika (ed.). - Voillans, France : Research-publishing.net, 2019. - pp. 33-40. - ISBN 978-2-490-05748-1 |
DOI (citable link): | https://dx.doi.org/10.14705/rpnet.2019.36.953 |
Summary: |
This paper describes the initial stages of a project which seeks to develop a language learning game for Italian running a deep linguistic grammar at its backend for fine-grained error detection. The grammar is designed within the grammatical framework of Lexical Functional Grammar (LFG). The project aims to bring together work from different fields by combining strategies from computational linguistics with theoretical insights from Second Language Acquisition (SLA) and components from computer gaming.
|
Subject (DDC): | 400 Philology, Linguistics |
Keywords: | Italian; SLA; Lexical-Functional Grammar; Computer-Assisted Language Learning |
Link to License: | Attribution-NonCommercial-NoDerivatives 4.0 International |
ZIPF, Jessica, 2019. A deep linguistic computer-assisted language learning game for Italian. 12th eLearning symposium. Southampton, Jan 24, 2020. In: PLUTINO, Alessia, ed., Kate BORTHWICK, ed., Erika CORRADINI, ed.. New educational landscapes : innovative perspectives in language learning and technology. Voillans, France:Research-publishing.net, pp. 33-40. ISBN 978-2-490-05748-1. Available under: doi: 10.14705/rpnet.2019.36.953
@inproceedings{Zipf2019-07-10lingu-56901, title={A deep linguistic computer-assisted language learning game for Italian}, year={2019}, doi={10.14705/rpnet.2019.36.953}, isbn={978-2-490-05748-1}, address={Voillans, France}, publisher={Research-publishing.net}, booktitle={New educational landscapes : innovative perspectives in language learning and technology}, pages={33--40}, editor={Plutino, Alessia and Borthwick, Kate and Corradini, Erika}, author={Zipf, Jessica} }
<rdf:RDF xmlns:dcterms="http://purl.org/dc/terms/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:bibo="http://purl.org/ontology/bibo/" xmlns:dspace="http://digital-repositories.org/ontologies/dspace/0.1.0#" xmlns:foaf="http://xmlns.com/foaf/0.1/" xmlns:void="http://rdfs.org/ns/void#" xmlns:xsd="http://www.w3.org/2001/XMLSchema#" > <rdf:Description rdf:about="https://kops.uni-konstanz.de/rdf/resource/123456789/56901"> <dcterms:title>A deep linguistic computer-assisted language learning game for Italian</dcterms:title> <dc:contributor>Zipf, Jessica</dc:contributor> <dspace:isPartOfCollection rdf:resource="https://kops.uni-konstanz.de/rdf/resource/123456789/45"/> <void:sparqlEndpoint rdf:resource="http://localhost/fuseki/dspace/sparql"/> <foaf:homepage rdf:resource="http://localhost:8080/jspui"/> <dcterms:rights rdf:resource="http://creativecommons.org/licenses/by-nc-nd/4.0/"/> <dspace:hasBitstream rdf:resource="https://kops.uni-konstanz.de/bitstream/123456789/56901/3/Zipf_2-1l9dl71iw5bj92.pdf"/> <bibo:uri rdf:resource="https://kops.uni-konstanz.de/handle/123456789/56901"/> <dcterms:hasPart rdf:resource="https://kops.uni-konstanz.de/bitstream/123456789/56901/3/Zipf_2-1l9dl71iw5bj92.pdf"/> <dcterms:isPartOf rdf:resource="https://kops.uni-konstanz.de/rdf/resource/123456789/45"/> <dcterms:issued>2019-07-10</dcterms:issued> <dc:rights>Attribution-NonCommercial-NoDerivatives 4.0 International</dc:rights> <dc:creator>Zipf, Jessica</dc:creator> <dcterms:abstract xml:lang="eng">This paper describes the initial stages of a project which seeks to develop a language learning game for Italian running a deep linguistic grammar at its backend for fine-grained error detection. The grammar is designed within the grammatical framework of Lexical Functional Grammar (LFG). The project aims to bring together work from different fields by combining strategies from computational linguistics with theoretical insights from Second Language Acquisition (SLA) and components from computer gaming.</dcterms:abstract> <dc:date rdf:datatype="http://www.w3.org/2001/XMLSchema#dateTime">2022-03-17T10:49:11Z</dc:date> <dcterms:available rdf:datatype="http://www.w3.org/2001/XMLSchema#dateTime">2022-03-17T10:49:11Z</dcterms:available> <dc:language>eng</dc:language> </rdf:Description> </rdf:RDF>
Zipf_2-1l9dl71iw5bj92.pdf | 58 |