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A Human Touch : Social Touch Increases the Perceived Human-likeness of Agents in Virtual Reality

A Human Touch : Social Touch Increases the Perceived Human-likeness of Agents in Virtual Reality

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HOPPE, Matthias, Beat ROSSMY, Daniel Peter NEUMANN, Stephan STREUBER, Albrecht SCHMIDT, Tonja-Katrin MACHULLA, 2020. A Human Touch : Social Touch Increases the Perceived Human-likeness of Agents in Virtual Reality. 2020 CHI Conference on Human Factors in Computing Systems. Honolulu, Apr 25, 2020 - Apr 30, 2020. In: CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York:Association for Computing Machinery, 590. ISBN 978-1-4503-6708-0. Available under: doi: 10.1145/3313831.3376719

@inproceedings{Hoppe2020Human-50006, title={A Human Touch : Social Touch Increases the Perceived Human-likeness of Agents in Virtual Reality}, year={2020}, doi={10.1145/3313831.3376719}, isbn={978-1-4503-6708-0}, address={New York}, publisher={Association for Computing Machinery}, booktitle={CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems}, author={Hoppe, Matthias and Rossmy, Beat and Neumann, Daniel Peter and Streuber, Stephan and Schmidt, Albrecht and Machulla, Tonja-Katrin}, note={Article Number: 590} }

<rdf:RDF xmlns:dcterms="http://purl.org/dc/terms/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:bibo="http://purl.org/ontology/bibo/" xmlns:dspace="http://digital-repositories.org/ontologies/dspace/0.1.0#" xmlns:foaf="http://xmlns.com/foaf/0.1/" xmlns:void="http://rdfs.org/ns/void#" xmlns:xsd="http://www.w3.org/2001/XMLSchema#" > <rdf:Description rdf:about="https://kops.uni-konstanz.de/rdf/resource/123456789/50006"> <dc:contributor>Neumann, Daniel Peter</dc:contributor> <dcterms:title>A Human Touch : Social Touch Increases the Perceived Human-likeness of Agents in Virtual Reality</dcterms:title> <void:sparqlEndpoint rdf:resource="http://localhost/fuseki/dspace/sparql"/> <dc:contributor>Rossmy, Beat</dc:contributor> <foaf:homepage rdf:resource="http://localhost:8080/jspui"/> <bibo:uri rdf:resource="https://kops.uni-konstanz.de/handle/123456789/50006"/> <dc:creator>Neumann, Daniel Peter</dc:creator> <dc:creator>Machulla, Tonja-Katrin</dc:creator> <dc:creator>Streuber, Stephan</dc:creator> <dcterms:available rdf:datatype="http://www.w3.org/2001/XMLSchema#dateTime">2020-06-25T07:51:09Z</dcterms:available> <dc:creator>Rossmy, Beat</dc:creator> <dcterms:rights rdf:resource="https://rightsstatements.org/page/InC/1.0/"/> <dc:language>eng</dc:language> <dcterms:issued>2020</dcterms:issued> <dc:contributor>Machulla, Tonja-Katrin</dc:contributor> <dc:date rdf:datatype="http://www.w3.org/2001/XMLSchema#dateTime">2020-06-25T07:51:09Z</dc:date> <dspace:isPartOfCollection rdf:resource="https://kops.uni-konstanz.de/rdf/resource/123456789/36"/> <dc:creator>Schmidt, Albrecht</dc:creator> <dcterms:isPartOf rdf:resource="https://kops.uni-konstanz.de/rdf/resource/123456789/36"/> <dc:creator>Hoppe, Matthias</dc:creator> <dc:contributor>Hoppe, Matthias</dc:contributor> <dc:contributor>Streuber, Stephan</dc:contributor> <dcterms:abstract xml:lang="eng">Virtual Reality experiences and games present believable virtual environments based on graphical quality, spatial audio, and interactivity. The interaction with in-game characters, controlled by computers (agents) or humans (avatars), is an important part of VR experiences. Pre-captured motion sequences increase the visual humanoid resemblance. However, this still precludes realistic social interactions (eye contact, imitation of body language), particularly for agents. We aim to make social interaction more realistic via social touch. Social touch is non-verbal, conveys feelings and signals (coexistence, closure, intimacy). In our research, we created an artificial hand to apply social touch in a repeatable and controlled fashion to investigate its effect on the perceived human-likeness of avatars and agents. Our results show that social touch is effective to further blur the boundary between computer- and human-controlled virtual characters and contributes to experiences that closely resemble human-to-human interactions.</dcterms:abstract> <dc:rights>terms-of-use</dc:rights> <dc:contributor>Schmidt, Albrecht</dc:contributor> </rdf:Description> </rdf:RDF>

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