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Type of Publication: | Journal article (Review) |
Publication status: | Published |
URI (citable link): | http://nbn-resolving.de/urn:nbn:de:bsz:352-2-1pi8aym9ir4z18 |
Author: | Pöhlmann, Sascha |
Year of publication: | 2019 |
Published in: | Kritikon Litterarum ; 46 (2019), 3-4. - pp. 306-311. - De Gruyter. - ISSN 0340-9767. - eISSN 1865-7249 |
Reviewed Work: |
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DOI (citable link): | https://dx.doi.org/10.1515/kl-2019-0044 |
Subject (DDC): | 800 Literature, Rhetoric, Literary Science |
Link to License: | In Copyright |
Bibliography of Konstanz: | Yes |
Refereed: | Unknown |
xmlui.ArtifactBrowser.ItemViewer.detail.textAllianzLicense | |
PÖHLMANN, Sascha, 2019. Alan F. Meades: Understanding Counterplay in Video Games. In: Kritikon Litterarum. De Gruyter. 46(3-4), pp. 306-311. ISSN 0340-9767. eISSN 1865-7249. Available under: doi: 10.1515/kl-2019-0044
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