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Embodied Interaction in Immersive Virtual Environments with Real Time Self-animated Avatars

Embodied Interaction in Immersive Virtual Environments with Real Time Self-animated Avatars

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DODDS, Trevor J., Betty J. MOHLER, Stephan DE LA ROSA, Stephan STREUBER, Heinrich H. BÜLTHOFF, 2011. Embodied Interaction in Immersive Virtual Environments with Real Time Self-animated Avatars. Embodied Interaction : Theory and Practice in HCI : Workshop at CHI 2011. Vancouver, Canada, May 8, 2011. In: ANTLE, Alissa N., ed. and others. Workshop Proceedings : Embodied Interaction : Theory and Practice in HCI : Workshop at CHI 2011, pp. 132-135

@inproceedings{Dodds2011Embod-44661, title={Embodied Interaction in Immersive Virtual Environments with Real Time Self-animated Avatars}, url={http://www.elisevandenhoven.com/publications/antle-chi11wp.pdf}, year={2011}, booktitle={Workshop Proceedings : Embodied Interaction : Theory and Practice in HCI : Workshop at CHI 2011}, pages={132--135}, editor={Antle, Alissa N.}, author={Dodds, Trevor J. and Mohler, Betty J. and de la Rosa, Stephan and Streuber, Stephan and Bülthoff, Heinrich H.} }

<rdf:RDF xmlns:dcterms="http://purl.org/dc/terms/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:bibo="http://purl.org/ontology/bibo/" xmlns:dspace="http://digital-repositories.org/ontologies/dspace/0.1.0#" xmlns:foaf="http://xmlns.com/foaf/0.1/" xmlns:void="http://rdfs.org/ns/void#" xmlns:xsd="http://www.w3.org/2001/XMLSchema#" > <rdf:Description rdf:about="https://kops.uni-konstanz.de/rdf/resource/123456789/44661"> <bibo:uri rdf:resource="https://kops.uni-konstanz.de/handle/123456789/44661"/> <dc:creator>de la Rosa, Stephan</dc:creator> <dc:contributor>Dodds, Trevor J.</dc:contributor> <dcterms:isPartOf rdf:resource="https://kops.uni-konstanz.de/rdf/resource/123456789/36"/> <dcterms:issued>2011</dcterms:issued> <dc:creator>Bülthoff, Heinrich H.</dc:creator> <dc:creator>Dodds, Trevor J.</dc:creator> <dcterms:title>Embodied Interaction in Immersive Virtual Environments with Real Time Self-animated Avatars</dcterms:title> <dc:language>eng</dc:language> <dc:contributor>Bülthoff, Heinrich H.</dc:contributor> <dc:contributor>Streuber, Stephan</dc:contributor> <dc:creator>Mohler, Betty J.</dc:creator> <dspace:isPartOfCollection rdf:resource="https://kops.uni-konstanz.de/rdf/resource/123456789/36"/> <dcterms:available rdf:datatype="http://www.w3.org/2001/XMLSchema#dateTime">2019-01-22T12:08:21Z</dcterms:available> <dc:contributor>Mohler, Betty J.</dc:contributor> <void:sparqlEndpoint rdf:resource="http://localhost/fuseki/dspace/sparql"/> <dc:date rdf:datatype="http://www.w3.org/2001/XMLSchema#dateTime">2019-01-22T12:08:21Z</dc:date> <foaf:homepage rdf:resource="http://localhost:8080/jspui"/> <dc:contributor>de la Rosa, Stephan</dc:contributor> <dc:creator>Streuber, Stephan</dc:creator> <dcterms:abstract xml:lang="eng">This paper outlines our recent research that is providing users with a 3D avatar representation, and in particular focuses on studies in which the avatar is self-animated in real time. We use full body motion tracking, so when participants move their hands and feet, these movements are mapped onto the avatar. In a recent study (Dodds et al., CASA 2010), we found that a selfanimated avatar aided participants in a communication task in a head-mounted display immersive virtual environment (VE). From the perspective of communication, we discovered it was not only important for the person speaking to be self-animated, but also for the person listening to us. Further, we show the potential of immersive VEs for investigating embodied interaction, and highlight possibilities for future research.</dcterms:abstract> </rdf:Description> </rdf:RDF>

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