Approximate image-based tree-modeling using particle flows

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NEUBERT, Boris, Thomas FRANKEN, Oliver DEUSSEN, 2007. Approximate image-based tree-modeling using particle flows. In: ACM Transactions on Graphics (TOG). 26(3), 88. ISSN 0730-0301. eISSN 1557-7368

@article{Neubert2007-07-29Appro-39022, title={Approximate image-based tree-modeling using particle flows}, year={2007}, doi={10.1145/1276377.1276487}, number={3}, volume={26}, issn={0730-0301}, journal={ACM Transactions on Graphics (TOG)}, author={Neubert, Boris and Franken, Thomas and Deussen, Oliver}, note={Article Number: 88} }

<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:bibo="http://purl.org/ontology/bibo/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dcterms="http://purl.org/dc/terms/" xmlns:xsd="http://www.w3.org/2001/XMLSchema#" > <rdf:Description rdf:about="https://kops.uni-konstanz.de/rdf/resource/123456789/39022"> <dcterms:issued>2007-07-29</dcterms:issued> <dcterms:title>Approximate image-based tree-modeling using particle flows</dcterms:title> <dcterms:rights rdf:resource="http://nbn-resolving.de/urn:nbn:de:bsz:352-20150914100631302-4485392-8"/> <dc:contributor>Neubert, Boris</dc:contributor> <bibo:uri rdf:resource="https://kops.uni-konstanz.de/handle/123456789/39022"/> <dc:contributor>Franken, Thomas</dc:contributor> <dc:creator>Deussen, Oliver</dc:creator> <dc:date rdf:datatype="http://www.w3.org/2001/XMLSchema#dateTime">2017-05-23T13:58:02Z</dc:date> <dcterms:available rdf:datatype="http://www.w3.org/2001/XMLSchema#dateTime">2017-05-23T13:58:02Z</dcterms:available> <dc:contributor>Deussen, Oliver</dc:contributor> <dc:language>eng</dc:language> <dc:creator>Franken, Thomas</dc:creator> <dcterms:abstract xml:lang="eng">We present a method for producing 3D tree models from input photographs with only limited user intervention. An approximate voxel-based tree volume is estimated using image information. The density values of the voxels are used to produce initial positions for a set of particles. Performing a 3D flow simulation, the particles are traced downwards to the tree basis and are combined to form twigs and branches. If possible, the trunk and the first-order branches are determined in the input photographs and are used as attractors for particle simulation. The geometry of the tree skeleton is produced using botanical rules for branch thicknesses and branching angles. Finally, leaves are added. Different initial seeds for particle simulation lead to a variety, yet similar-looking branching structures for a single set of photographs.</dcterms:abstract> <dc:creator>Neubert, Boris</dc:creator> </rdf:Description> </rdf:RDF>

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