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Plastic Trees : Interactive Self-Adapting Botanical Tree Models

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PIRK, Sören, Ondrej STAVA, Julian KRATT, Michel Abdul MASSIH SAID, Boris NEUBERT, Randomir MECH, Bedrich BENES, Oliver DEUSSEN, 2012. Plastic Trees : Interactive Self-Adapting Botanical Tree Models. In: ACM Transactions on Graphics. 31(4), pp. 1-10. ISSN 0730-0301. eISSN 1557-7368. Available under: doi: 10.1145/2185520.2185546

@article{Pirk2012Plast-21500, title={Plastic Trees : Interactive Self-Adapting Botanical Tree Models}, year={2012}, doi={10.1145/2185520.2185546}, number={4}, volume={31}, issn={0730-0301}, journal={ACM Transactions on Graphics}, pages={1--10}, author={Pirk, Sören and Stava, Ondrej and Kratt, Julian and Massih Said, Michel Abdul and Neubert, Boris and Mech, Randomir and Benes, Bedrich and Deussen, Oliver} }

<rdf:RDF xmlns:dcterms="" xmlns:dc="" xmlns:rdf="" xmlns:bibo="" xmlns:dspace="" xmlns:foaf="" xmlns:void="" xmlns:xsd="" > <rdf:Description rdf:about=""> <dc:creator>Pirk, Sören</dc:creator> <dcterms:available rdf:datatype="">2013-03-19T14:35:26Z</dcterms:available> <dc:creator>Massih Said, Michel Abdul</dc:creator> <dc:date rdf:datatype="">2013-03-19T14:35:26Z</dc:date> <dc:creator>Mech, Randomir</dc:creator> <dc:contributor>Kratt, Julian</dc:contributor> <void:sparqlEndpoint rdf:resource="http://localhost/fuseki/dspace/sparql"/> <dc:creator>Neubert, Boris</dc:creator> <dc:contributor>Mech, Randomir</dc:contributor> <dc:language>eng</dc:language> <dc:contributor>Deussen, Oliver</dc:contributor> <dc:contributor>Neubert, Boris</dc:contributor> <dc:contributor>Stava, Ondrej</dc:contributor> <dcterms:abstract xml:lang="eng">We present a dynamic tree modeling and representation technique that allows complex tree models to interact with their environment. Our method uses changes in the light distribution and proximity to solid obstacles and other trees as approximations of biologically motivated transformations on a skeletal representation of the tree's main branches and its procedurally generated foliage. Parts of the tree are transformed only when required, thus our approach is much faster than common algorithms such as Open L-Systems or space colonization methods. Input is a skeleton-based tree geometry that can be computed from common tree production systems or from reconstructed laser scanning models. Our approach enables content creators to directly interact with trees and to create visually convincing ecosystems interactively. We present different interaction types and evaluate our method by comparing our transformations to biologically based growth simulation techniques.</dcterms:abstract> <dc:creator>Deussen, Oliver</dc:creator> <dc:creator>Benes, Bedrich</dc:creator> <dcterms:bibliographicCitation>ACM Transactions on Graphics ; 31 (2012), 4. - Article No.: 50</dcterms:bibliographicCitation> <dcterms:isPartOf rdf:resource=""/> <dc:contributor>Pirk, Sören</dc:contributor> <dcterms:title>Plastic Trees : Interactive Self-Adapting Botanical Tree Models</dcterms:title> <dspace:isPartOfCollection rdf:resource=""/> <dcterms:hasPart rdf:resource=""/> <bibo:uri rdf:resource=""/> <foaf:homepage rdf:resource="http://localhost:8080/jspui"/> <dc:contributor>Benes, Bedrich</dc:contributor> <dc:rights>terms-of-use</dc:rights> <dc:creator>Stava, Ondrej</dc:creator> <dcterms:issued>2012</dcterms:issued> <dspace:hasBitstream rdf:resource=""/> <dcterms:rights rdf:resource=""/> <dc:contributor>Massih Said, Michel Abdul</dc:contributor> <dc:creator>Kratt, Julian</dc:creator> </rdf:Description> </rdf:RDF>

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