Designing reality-based interfaces for creative group work

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GEYER, Florian, Ulrike PFEIL, Anita HÖCHTL, Jochen BUDZINSKI, Harald REITERER, 2011. Designing reality-based interfaces for creative group work. 8th ACM conference on Creativity and cognition - C&C '11. Atlanta, Georgia, USA, Nov 3, 2011 - Nov 6, 2011. In: Proceedings of the 8th ACM conference on Creativity and cognition - C&C '11. New York, New York, USA:ACM Press, pp. 165-174. ISBN 978-1-4503-0820-5. Available under: doi: 10.1145/2069618.2069647

@inproceedings{Geyer2011Desig-18647, title={Designing reality-based interfaces for creative group work}, year={2011}, doi={10.1145/2069618.2069647}, isbn={978-1-4503-0820-5}, address={New York, New York, USA}, publisher={ACM Press}, booktitle={Proceedings of the 8th ACM conference on Creativity and cognition - C&C '11}, pages={165--174}, author={Geyer, Florian and Pfeil, Ulrike and Höchtl, Anita and Budzinski, Jochen and Reiterer, Harald} }

First publ. in: Creativity and Cognition '11 : Proceedings of the 8th ACM conference on Creativity and cognition / Ashok K. Goel, D. Fox Harrell, Brian Magerko, Yukari Nagai, Jane Prophet (eds.). - New York, NY : ACM, 2011. - S. 165-174. - ISBN 978-1-4503-0820-5 Reiterer, Harald Höchtl, Anita Pfeil, Ulrike Pfeil, Ulrike terms-of-use eng Budzinski, Jochen Geyer, Florian Reiterer, Harald 2012-03-20T09:23:21Z Budzinski, Jochen Using affinity diagramming as an example, we investigate reality-based interfaces for supporting creative group work. Based on an observational study grounded in the reality-based interaction framework, we identified power vs. reality tradeoffs that can be addressed to find a close fit to embodied practice. Using this knowledge, we designed and implemented a digital workspace for supporting affinity diagramming. Its hybrid interaction techniques combine digital pen & paper with an interactive table and tangible tokens. An additional vertical display is used to support reflection-in-action and for enhancing discussion and coordination. A preliminary user study confirmed the applicability of our tradeoffs and the general acceptance of the tool design. Designing reality-based interfaces for creative group work Geyer, Florian 2012-03-20T09:23:21Z 2011 Höchtl, Anita

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