Neural Texture Puppeteer : A Framework for Neural Geometry and Texture Rendering of Articulated Shapes, Enabling Re-Identification at Interactive Speed
Dateien
Datum
Herausgeber:innen
ISSN der Zeitschrift
Electronic ISSN
ISBN
Bibliografische Daten
Verlag
Schriftenreihe
Auflagebezeichnung
DOI (zitierfähiger Link)
Internationale Patentnummer
Angaben zur Forschungsförderung
Institutionen der Bundesrepublik Deutschland: KI4KMU – 01IS23046B
Projekt
Open Access-Veröffentlichung
Core Facility der Universität Konstanz
Titel in einer weiteren Sprache
Publikationstyp
Publikationsstatus
Erschienen in
Zusammenfassung
In this paper, we present a neural rendering pipeline for textured articulated shapes that we call Neural Texture Puppeteer. Our method separates geometry and texture encoding. The geometry pipeline learns to capture spatial relationships on the surface of the articulated shape from ground truth data that provides this geometric information. A texture auto-encoder makes use of this information to encode textured images into a global latent code. This global texture embedding can be efficiently trained separately from the geometry, and used in a downstream task to identify individuals. The neural texture rendering and the identification of individuals run at interactive speeds. To the best of our knowledge, we are the first to offer a promising alternative to CNN- or transformer-based approaches for re-identification of articulated individuals based on neural rendering. Realistic looking novel view and pose synthesis for different synthetic cow textures further demonstrate the quality of our method. Restricted by the availability of ground truth data for the articulated shape's geometry, the quality for real-world data synthesis is reduced. We further demonstrate the flexibility of our model for real-world data by applying a synthetic to real-world texture domain shift where we reconstruct the texture from a real-world 2D RGB image. Thus, our method can be applied to endangered species where data is limited. Our novel synthetic texture dataset NePuMoo is publicly available to inspire further development in the field of neural rendering-based re-identification.
Zusammenfassung in einer weiteren Sprache
Fachgebiet (DDC)
Schlagwörter
Konferenz
Rezension
Zitieren
ISO 690
WALDMANN, Urs, Ole JOHANNSEN, Bastian GOLDLÜCKE, 2024. Neural Texture Puppeteer : A Framework for Neural Geometry and Texture Rendering of Articulated Shapes, Enabling Re-Identification at Interactive Speed. 2024 IEEE/CVF Winter Conference on Applications of Computer Vision Workshops (WACVW). Waikoloa, HI, USA, 1. Jan. 2024 - 6. Jan. 2024. In: 2024 IEEE/CVF Winter Conference on Applications of Computer Vision Workshops (WACVW). Piscataway, NJ: IEEE, 2024, pp. 69-79. ISBN 979-8-3503-7028-7. Available under: doi: 10.1109/wacvw60836.2024.00016BibTex
@inproceedings{Waldmann2024-01-01Neura-70086, year={2024}, doi={10.1109/wacvw60836.2024.00016}, title={Neural Texture Puppeteer : A Framework for Neural Geometry and Texture Rendering of Articulated Shapes, Enabling Re-Identification at Interactive Speed}, isbn={979-8-3503-7028-7}, publisher={IEEE}, address={Piscataway, NJ}, booktitle={2024 IEEE/CVF Winter Conference on Applications of Computer Vision Workshops (WACVW)}, pages={69--79}, author={Waldmann, Urs and Johannsen, Ole and Goldlücke, Bastian} }
RDF
<rdf:RDF xmlns:dcterms="http://purl.org/dc/terms/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:bibo="http://purl.org/ontology/bibo/" xmlns:dspace="http://digital-repositories.org/ontologies/dspace/0.1.0#" xmlns:foaf="http://xmlns.com/foaf/0.1/" xmlns:void="http://rdfs.org/ns/void#" xmlns:xsd="http://www.w3.org/2001/XMLSchema#" > <rdf:Description rdf:about="https://kops.uni-konstanz.de/server/rdf/resource/123456789/70086"> <dc:contributor>Goldlücke, Bastian</dc:contributor> <dc:date rdf:datatype="http://www.w3.org/2001/XMLSchema#dateTime">2024-06-07T11:13:28Z</dc:date> <dc:contributor>Waldmann, Urs</dc:contributor> <dcterms:issued>2024-01-01</dcterms:issued> <dc:creator>Goldlücke, Bastian</dc:creator> <void:sparqlEndpoint rdf:resource="http://localhost/fuseki/dspace/sparql"/> <foaf:homepage rdf:resource="http://localhost:8080/"/> <dc:creator>Waldmann, Urs</dc:creator> <dcterms:title>Neural Texture Puppeteer : A Framework for Neural Geometry and Texture Rendering of Articulated Shapes, Enabling Re-Identification at Interactive Speed</dcterms:title> <dc:contributor>Johannsen, Ole</dc:contributor> <dcterms:isPartOf rdf:resource="https://kops.uni-konstanz.de/server/rdf/resource/123456789/43615"/> <bibo:uri rdf:resource="https://kops.uni-konstanz.de/handle/123456789/70086"/> <dc:creator>Johannsen, Ole</dc:creator> <dspace:isPartOfCollection rdf:resource="https://kops.uni-konstanz.de/server/rdf/resource/123456789/36"/> <dcterms:abstract>In this paper, we present a neural rendering pipeline for textured articulated shapes that we call Neural Texture Puppeteer. Our method separates geometry and texture encoding. The geometry pipeline learns to capture spatial relationships on the surface of the articulated shape from ground truth data that provides this geometric information. A texture auto-encoder makes use of this information to encode textured images into a global latent code. This global texture embedding can be efficiently trained separately from the geometry, and used in a downstream task to identify individuals. The neural texture rendering and the identification of individuals run at interactive speeds. To the best of our knowledge, we are the first to offer a promising alternative to CNN- or transformer-based approaches for re-identification of articulated individuals based on neural rendering. Realistic looking novel view and pose synthesis for different synthetic cow textures further demonstrate the quality of our method. Restricted by the availability of ground truth data for the articulated shape's geometry, the quality for real-world data synthesis is reduced. We further demonstrate the flexibility of our model for real-world data by applying a synthetic to real-world texture domain shift where we reconstruct the texture from a real-world 2D RGB image. Thus, our method can be applied to endangered species where data is limited. Our novel synthetic texture dataset NePuMoo is publicly available to inspire further development in the field of neural rendering-based re-identification.</dcterms:abstract> <dcterms:available rdf:datatype="http://www.w3.org/2001/XMLSchema#dateTime">2024-06-07T11:13:28Z</dcterms:available> <dspace:isPartOfCollection rdf:resource="https://kops.uni-konstanz.de/server/rdf/resource/123456789/43615"/> <dcterms:isPartOf rdf:resource="https://kops.uni-konstanz.de/server/rdf/resource/123456789/36"/> <dc:language>eng</dc:language> </rdf:Description> </rdf:RDF>