Comparison Between Virtual Reality and Physical Flight Simulators for Cockpit Familiarization

Lade...
Vorschaubild
Dateien
Auer.pdf
Auer.pdfGröße: 7.52 MBDownloads: 943
Datum
2021
Herausgeber:innen
Kontakt
ISSN der Zeitschrift
Electronic ISSN
ISBN
Bibliografische Daten
Verlag
Schriftenreihe
Auflagebezeichnung
ArXiv-ID
Internationale Patentnummer
Angaben zur Forschungsförderung
Projekt
Open Access-Veröffentlichung
Open Access Green
Core Facility der Universität Konstanz
Gesperrt bis
Titel in einer weiteren Sprache
Forschungsvorhaben
Organisationseinheiten
Zeitschriftenheft
Publikationstyp
Beitrag zu einem Konferenzband
Publikationsstatus
Published
Erschienen in
Mensch und Computer 2021 (MuC '21). New York, NY: ACM, 2021, pp. 378-392. ISBN 978-1-4503-8645-6. Available under: doi: 10.1145/3473856.3473860
Zusammenfassung

Airlines and flying schools use high-end physical flight simulators (PFS) to reduce costs and risks of pilot training. However, such PFS with full-scale cockpits have very high acquisition and operation costs. In contrast, recent consumer-grade and off-the-shelf soft- and hardware can be used to create increasingly realistic virtual reality flight simulators (VRFS) that could potentially serve as cost-efficient and flexible alternatives. We present a user study with 11 participants to determine whether consumer-grade VRFS can supplement or even replace a PFS during cockpit familiarization training (CFT). We compared a full-scale Boeing 737-800NG PFS with a VRFS based on off-the-shelf flight simulator software combined with a consumer-grade head-mounted display and either finger tracking or a handheld controller as input device. Participants performed instrument reading tasks and check procedures from the aircraft’s operating manual. We did not observe statistically significant differences in successful instrument reading tasks, error rates and task completion between PFS and VRFS during CFT. However, we found that VRFS’ Mental Demand, Physical Demand, Effort, task completion times, and levels of simulator sickness were significantly higher and exceeded acceptable levels. We conclude that future consumer-grade VRFS will need to improve soft- and hard- ware for interacting with simulated switches and reduce simulator sickness before they can serve as PFS alternatives for CFT.

Zusammenfassung in einer weiteren Sprache
Fachgebiet (DDC)
004 Informatik
Schlagwörter
Aviation, Pilot, Flight Simulation, Cockpit, Training
Konferenz
Mensch und Computer 2021 (MuC '21), 5. Sept. 2021 - 8. Sept. 2021, Ingolstadt
Rezension
undefined / . - undefined, undefined
Zitieren
ISO 690AUER, Stefan, Jens GERKEN, Harald REITERER, Hans-Christian JETTER, 2021. Comparison Between Virtual Reality and Physical Flight Simulators for Cockpit Familiarization. Mensch und Computer 2021 (MuC '21). Ingolstadt, 5. Sept. 2021 - 8. Sept. 2021. In: Mensch und Computer 2021 (MuC '21). New York, NY: ACM, 2021, pp. 378-392. ISBN 978-1-4503-8645-6. Available under: doi: 10.1145/3473856.3473860
BibTex
@inproceedings{Auer2021Compa-54442,
  year={2021},
  doi={10.1145/3473856.3473860},
  title={Comparison Between Virtual Reality and Physical Flight Simulators for Cockpit Familiarization},
  isbn={978-1-4503-8645-6},
  publisher={ACM},
  address={New York, NY},
  booktitle={Mensch und Computer 2021 (MuC '21)},
  pages={378--392},
  author={Auer, Stefan and Gerken, Jens and Reiterer, Harald and Jetter, Hans-Christian}
}
RDF
<rdf:RDF
    xmlns:dcterms="http://purl.org/dc/terms/"
    xmlns:dc="http://purl.org/dc/elements/1.1/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:bibo="http://purl.org/ontology/bibo/"
    xmlns:dspace="http://digital-repositories.org/ontologies/dspace/0.1.0#"
    xmlns:foaf="http://xmlns.com/foaf/0.1/"
    xmlns:void="http://rdfs.org/ns/void#"
    xmlns:xsd="http://www.w3.org/2001/XMLSchema#" > 
  <rdf:Description rdf:about="https://kops.uni-konstanz.de/server/rdf/resource/123456789/54442">
    <dcterms:abstract xml:lang="eng">Airlines and flying schools use high-end physical flight simulators (PFS) to reduce costs and risks of pilot training. However, such PFS with full-scale cockpits have very high acquisition and operation costs. In contrast, recent consumer-grade and off-the-shelf soft- and hardware can be used to create increasingly realistic virtual reality flight simulators (VRFS) that could potentially serve as cost-efficient and flexible alternatives. We present a user study with 11 participants to determine whether consumer-grade VRFS can supplement or even replace a PFS during cockpit familiarization training (CFT). We compared a full-scale Boeing 737-800NG PFS with a VRFS based on off-the-shelf flight simulator software combined with a consumer-grade head-mounted display and either finger tracking or a handheld controller as input device. Participants performed instrument reading tasks and check procedures from the aircraft’s operating manual. We did not observe statistically significant differences in successful instrument reading tasks, error rates and task completion between PFS and VRFS during CFT. However, we found that VRFS’ Mental Demand, Physical Demand, Effort, task completion times, and levels of simulator sickness were significantly higher and exceeded acceptable levels. We conclude that future consumer-grade VRFS will need to improve soft- and hard- ware for interacting with simulated switches and reduce simulator sickness before they can serve as PFS alternatives for CFT.</dcterms:abstract>
    <dcterms:issued>2021</dcterms:issued>
    <dcterms:available rdf:datatype="http://www.w3.org/2001/XMLSchema#dateTime">2021-07-29T09:28:34Z</dcterms:available>
    <dc:date rdf:datatype="http://www.w3.org/2001/XMLSchema#dateTime">2021-07-29T09:28:34Z</dc:date>
    <void:sparqlEndpoint rdf:resource="http://localhost/fuseki/dspace/sparql"/>
    <dspace:hasBitstream rdf:resource="https://kops.uni-konstanz.de/bitstream/123456789/54442/1/Auer.pdf"/>
    <dc:language>eng</dc:language>
    <dc:contributor>Jetter, Hans-Christian</dc:contributor>
    <dcterms:hasPart rdf:resource="https://kops.uni-konstanz.de/bitstream/123456789/54442/1/Auer.pdf"/>
    <foaf:homepage rdf:resource="http://localhost:8080/"/>
    <dc:creator>Reiterer, Harald</dc:creator>
    <dc:contributor>Reiterer, Harald</dc:contributor>
    <dcterms:title>Comparison Between Virtual Reality and Physical Flight Simulators for Cockpit Familiarization</dcterms:title>
    <dspace:isPartOfCollection rdf:resource="https://kops.uni-konstanz.de/server/rdf/resource/123456789/36"/>
    <dcterms:isPartOf rdf:resource="https://kops.uni-konstanz.de/server/rdf/resource/123456789/36"/>
    <dcterms:rights rdf:resource="https://rightsstatements.org/page/InC/1.0/"/>
    <dc:rights>terms-of-use</dc:rights>
    <dc:creator>Gerken, Jens</dc:creator>
    <dc:contributor>Gerken, Jens</dc:contributor>
    <dc:contributor>Auer, Stefan</dc:contributor>
    <dc:creator>Jetter, Hans-Christian</dc:creator>
    <bibo:uri rdf:resource="https://kops.uni-konstanz.de/handle/123456789/54442"/>
    <dc:creator>Auer, Stefan</dc:creator>
  </rdf:Description>
</rdf:RDF>
Interner Vermerk
xmlui.Submission.submit.DescribeStep.inputForms.label.kops_note_fromSubmitter
Kontakt
URL der Originalveröffentl.
Prüfdatum der URL
Prüfungsdatum der Dissertation
Finanzierungsart
Kommentar zur Publikation
Allianzlizenz
Corresponding Authors der Uni Konstanz vorhanden
Internationale Co-Autor:innen
Universitätsbibliographie
Ja
Begutachtet
Diese Publikation teilen