Exoplanetary Exploration and the End of the World in 22 Minutes : Philosofiction in Outer Wilds
Dateien
Datum
Autor:innen
Herausgeber:innen
ISSN der Zeitschrift
Electronic ISSN
ISBN
Bibliografische Daten
Verlag
Schriftenreihe
Auflagebezeichnung
DOI (zitierfähiger Link)
Internationale Patentnummer
Angaben zur Forschungsförderung
Projekt
Open Access-Veröffentlichung
Core Facility der Universität Konstanz
Titel in einer weiteren Sprache
Publikationstyp
Publikationsstatus
Erschienen in
Zusammenfassung
In this essay, we work over the imageries of exoplanetary exploration in digital games, observing their connections with concepts from media theories and science fiction studies. This articulation aims to comprehend how, in a philosofictional manner, games fictionally extrapolate the conditions of possibility for astronomical observation, allegorizing a series of contemporary themes regarding the technoscientific knowledge of space and planetary systems. As an analytical procedure, we observe game assets, images, and design dynamics, articulating them theoretically in three axes: technoscientific paraphernalia, compared planetology, and oblique orbits. With this, we understand how games can creatively approach (and, in the light of science fiction, extrapolate) contemporary relationships between science, technology, and society.
Zusammenfassung in einer weiteren Sprache
Fachgebiet (DDC)
Schlagwörter
Konferenz
Rezension
Zitieren
ISO 690
LUERSEN, Eduardo Harry, Julieth PAULA, 2023. Exoplanetary Exploration and the End of the World in 22 Minutes : Philosofiction in Outer Wilds. In: Games and Culture. Sage. ISSN 1555-4120. eISSN 1555-4139. Available under: doi: 10.1177/15554120231200396BibTex
@article{Luersen2023-09-16Exopl-67865, year={2023}, doi={10.1177/15554120231200396}, title={Exoplanetary Exploration and the End of the World in 22 Minutes : Philosofiction in Outer Wilds}, issn={1555-4120}, journal={Games and Culture}, author={Luersen, Eduardo Harry and Paula, Julieth} }
RDF
<rdf:RDF xmlns:dcterms="http://purl.org/dc/terms/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:bibo="http://purl.org/ontology/bibo/" xmlns:dspace="http://digital-repositories.org/ontologies/dspace/0.1.0#" xmlns:foaf="http://xmlns.com/foaf/0.1/" xmlns:void="http://rdfs.org/ns/void#" xmlns:xsd="http://www.w3.org/2001/XMLSchema#" > <rdf:Description rdf:about="https://kops.uni-konstanz.de/server/rdf/resource/123456789/67865"> <bibo:uri rdf:resource="https://kops.uni-konstanz.de/handle/123456789/67865"/> <dcterms:isPartOf rdf:resource="https://kops.uni-konstanz.de/server/rdf/resource/123456789/52"/> <void:sparqlEndpoint rdf:resource="http://localhost/fuseki/dspace/sparql"/> <dspace:isPartOfCollection rdf:resource="https://kops.uni-konstanz.de/server/rdf/resource/123456789/38"/> <dc:creator>Luersen, Eduardo Harry</dc:creator> <dcterms:available rdf:datatype="http://www.w3.org/2001/XMLSchema#dateTime">2023-09-27T07:52:36Z</dcterms:available> <dc:contributor>Paula, Julieth</dc:contributor> <foaf:homepage rdf:resource="http://localhost:8080/"/> <dc:creator>Paula, Julieth</dc:creator> <dcterms:title>Exoplanetary Exploration and the End of the World in 22 Minutes : Philosofiction in Outer Wilds</dcterms:title> <dcterms:isPartOf rdf:resource="https://kops.uni-konstanz.de/server/rdf/resource/123456789/38"/> <dcterms:rights rdf:resource="http://creativecommons.org/licenses/by/4.0/"/> <dcterms:abstract>In this essay, we work over the imageries of exoplanetary exploration in digital games, observing their connections with concepts from media theories and science fiction studies. This articulation aims to comprehend how, in a philosofictional manner, games fictionally extrapolate the conditions of possibility for astronomical observation, allegorizing a series of contemporary themes regarding the technoscientific knowledge of space and planetary systems. As an analytical procedure, we observe game assets, images, and design dynamics, articulating them theoretically in three axes: technoscientific paraphernalia, compared planetology, and oblique orbits. With this, we understand how games can creatively approach (and, in the light of science fiction, extrapolate) contemporary relationships between science, technology, and society.</dcterms:abstract> <dc:contributor>Luersen, Eduardo Harry</dc:contributor> <dc:language>eng</dc:language> <dc:rights>Attribution 4.0 International</dc:rights> <dspace:isPartOfCollection rdf:resource="https://kops.uni-konstanz.de/server/rdf/resource/123456789/52"/> <dc:date rdf:datatype="http://www.w3.org/2001/XMLSchema#dateTime">2023-09-27T07:52:36Z</dc:date> <dcterms:issued>2023-09-16</dcterms:issued> </rdf:Description> </rdf:RDF>