Enriching Industrial Training Experience in Virtual Reality with Pseudo-Haptics and Vibrotactile Stimulation

Lade...
Vorschaubild
Dateien
Hwang_2-t1upbwfdjy5c3.pdf
Hwang_2-t1upbwfdjy5c3.pdfGröße: 3.86 MBDownloads: 25
Datum
2024
Autor:innen
Hwang, Chiwoong
Oakley, Ian
Grønbæk, Kaj
Herausgeber:innen
Kontakt
ISSN der Zeitschrift
Electronic ISSN
ISBN
Bibliografische Daten
Verlag
Schriftenreihe
Auflagebezeichnung
ArXiv-ID
Internationale Patentnummer
Angaben zur Forschungsförderung
Projekt
Open Access-Veröffentlichung
Open Access Bookpart
Core Facility der Universität Konstanz
Gesperrt bis
Titel in einer weiteren Sprache
Publikationstyp
Beitrag zu einem Konferenzband
Publikationsstatus
Published
Erschienen in
WEYERS, Benjamin, Hrsg., Daniel ZIELASKO, Hrsg., Rob LINDEMAN, Hrsg. und andere. Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology (VRST ’24), October 09-11, 2024, Trier, Germany. New York, NY: ACM, 2024, 24. ISBN 979-8-4007-0535-9. Verfügbar unter: doi: 10.1145/3641825.3687728
Zusammenfassung

Virtual Reality (VR) technology facilitates effective, flexible, and safe industrial training for novice technicians when on-site training is not feasible. However, previous research has shown that training in VR may be less successful than traditional learning approaches in real-world settings, and haptic interaction may be the key to improving virtual training. In this study, we integrated pseudo-haptic feedback from motion delay with vibrotactile stimulation to enhance the sense of presence, enjoyment, and the perception of physical properties in VR, which may be crucial for achieving faithful simulations. The impact of combined haptic support was assessed in a complex industrial training procedure completing a variety of tasks such as component assembly and cleaning. The results indicate that vibrotactile cues are beneficial for presence and enjoyment, whereas pseudo-haptic illusions effectively enable kinesthetic sensations. Furthermore, multimodal haptic feedback that mixed the two yielded the most advantageous outcomes. Our findings highlight the potential of the pseudo-haptic and vibrotactile fusion in industrial training scenarios, presenting practical implications of the state-of-the-art haptic technologies for virtual learning.

Zusammenfassung in einer weiteren Sprache
Fachgebiet (DDC)
004 Informatik
Schlagwörter
Konferenz
VRST '24: 30th ACM Symposium on Virtual Reality Software and Technology, 9. Okt. 2024 - 11. Okt. 2024, Trier, Germany
Rezension
undefined / . - undefined, undefined
Forschungsvorhaben
Organisationseinheiten
Zeitschriftenheft
Datensätze
Zitieren
ISO 690HWANG, Chiwoong, Tiare FEUCHTNER, Ian OAKLEY, Kaj GRØNBÆK, 2024. Enriching Industrial Training Experience in Virtual Reality with Pseudo-Haptics and Vibrotactile Stimulation. VRST '24: 30th ACM Symposium on Virtual Reality Software and Technology. Trier, Germany, 9. Okt. 2024 - 11. Okt. 2024. In: WEYERS, Benjamin, Hrsg., Daniel ZIELASKO, Hrsg., Rob LINDEMAN, Hrsg. und andere. Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology (VRST ’24), October 09-11, 2024, Trier, Germany. New York, NY: ACM, 2024, 24. ISBN 979-8-4007-0535-9. Verfügbar unter: doi: 10.1145/3641825.3687728
BibTex
@inproceedings{Hwang2024-10-09Enric-70983,
  year={2024},
  doi={10.1145/3641825.3687728},
  title={Enriching Industrial Training Experience in Virtual Reality with Pseudo-Haptics and Vibrotactile Stimulation},
  isbn={979-8-4007-0535-9},
  publisher={ACM},
  address={New York, NY},
  booktitle={Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology (VRST ’24), October 09-11, 2024, Trier, Germany},
  editor={Weyers, Benjamin and Zielasko, Daniel and Lindeman, Rob},
  author={Hwang, Chiwoong and Feuchtner, Tiare and Oakley, Ian and Grønbæk, Kaj},
  note={Article Number: 24}
}
RDF
<rdf:RDF
    xmlns:dcterms="http://purl.org/dc/terms/"
    xmlns:dc="http://purl.org/dc/elements/1.1/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:bibo="http://purl.org/ontology/bibo/"
    xmlns:dspace="http://digital-repositories.org/ontologies/dspace/0.1.0#"
    xmlns:foaf="http://xmlns.com/foaf/0.1/"
    xmlns:void="http://rdfs.org/ns/void#"
    xmlns:xsd="http://www.w3.org/2001/XMLSchema#" > 
  <rdf:Description rdf:about="https://kops.uni-konstanz.de/server/rdf/resource/123456789/70983">
    <dspace:isPartOfCollection rdf:resource="https://kops.uni-konstanz.de/server/rdf/resource/123456789/36"/>
    <dc:contributor>Hwang, Chiwoong</dc:contributor>
    <dc:contributor>Grønbæk, Kaj</dc:contributor>
    <dc:creator>Hwang, Chiwoong</dc:creator>
    <dc:contributor>Feuchtner, Tiare</dc:contributor>
    <dc:date rdf:datatype="http://www.w3.org/2001/XMLSchema#dateTime">2024-10-15T12:00:19Z</dc:date>
    <dcterms:title>Enriching Industrial Training Experience in Virtual Reality with Pseudo-Haptics and Vibrotactile Stimulation</dcterms:title>
    <void:sparqlEndpoint rdf:resource="http://localhost/fuseki/dspace/sparql"/>
    <dcterms:hasPart rdf:resource="https://kops.uni-konstanz.de/bitstream/123456789/70983/1/Hwang_2-t1upbwfdjy5c3.pdf"/>
    <dc:creator>Grønbæk, Kaj</dc:creator>
    <dcterms:rights rdf:resource="https://rightsstatements.org/page/InC/1.0/"/>
    <dcterms:issued>2024-10-09</dcterms:issued>
    <dc:rights>terms-of-use</dc:rights>
    <foaf:homepage rdf:resource="http://localhost:8080/"/>
    <dc:creator>Feuchtner, Tiare</dc:creator>
    <dcterms:available rdf:datatype="http://www.w3.org/2001/XMLSchema#dateTime">2024-10-15T12:00:19Z</dcterms:available>
    <dcterms:isPartOf rdf:resource="https://kops.uni-konstanz.de/server/rdf/resource/123456789/36"/>
    <dc:creator>Oakley, Ian</dc:creator>
    <dspace:hasBitstream rdf:resource="https://kops.uni-konstanz.de/bitstream/123456789/70983/1/Hwang_2-t1upbwfdjy5c3.pdf"/>
    <dc:language>eng</dc:language>
    <dc:contributor>Oakley, Ian</dc:contributor>
    <bibo:uri rdf:resource="https://kops.uni-konstanz.de/handle/123456789/70983"/>
    <dcterms:abstract>Virtual Reality (VR) technology facilitates effective, flexible, and safe industrial training for novice technicians when on-site training is not feasible. However, previous research has shown that training in VR may be less successful than traditional learning approaches in real-world settings, and haptic interaction may be the key to improving virtual training. In this study, we integrated pseudo-haptic feedback from motion delay with vibrotactile stimulation to enhance the sense of presence, enjoyment, and the perception of physical properties in VR, which may be crucial for achieving faithful simulations. The impact of combined haptic support was assessed in a complex industrial training procedure completing a variety of tasks such as component assembly and cleaning. The results indicate that vibrotactile cues are beneficial for presence and enjoyment, whereas pseudo-haptic illusions effectively enable kinesthetic sensations. Furthermore, multimodal haptic feedback that mixed the two yielded the most advantageous outcomes. Our findings highlight the potential of the pseudo-haptic and vibrotactile fusion in industrial training scenarios, presenting practical implications of the state-of-the-art haptic technologies for virtual learning.</dcterms:abstract>
  </rdf:Description>
</rdf:RDF>
Interner Vermerk
xmlui.Submission.submit.DescribeStep.inputForms.label.kops_note_fromSubmitter
Kontakt
URL der Originalveröffentl.
Prüfdatum der URL
Prüfungsdatum der Dissertation
Finanzierungsart
Kommentar zur Publikation
Allianzlizenz
Corresponding Authors der Uni Konstanz vorhanden
Internationale Co-Autor:innen
Universitätsbibliographie
Begutachtet
Diese Publikation teilen