Publikation: Information and pragmatic value-adding : language games and information science
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1991
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Computers and the Humanities. 1991, 25(2-3), pp. 93-101. ISSN 0010-4817. eISSN 1572-8412. Available under: doi: 10.1007/BF00124146
Zusammenfassung
This paper discusses terms which are of mutual importance to the fields of information science and computer science. Specifically we discuss the notions of "information" and "knowledge": their interrelationships as well as their differences, and the concept of value-adding. Concrete examples are used in the discussion.
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020 Bibliotheks- und Informationswissenschaft
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KUHLEN, Rainer, 1991. Information and pragmatic value-adding : language games and information science. In: Computers and the Humanities. 1991, 25(2-3), pp. 93-101. ISSN 0010-4817. eISSN 1572-8412. Available under: doi: 10.1007/BF00124146BibTex
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year={1991},
doi={10.1007/BF00124146},
title={Information and pragmatic value-adding : language games and information science},
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volume={25},
issn={0010-4817},
journal={Computers and the Humanities},
pages={93--101},
author={Kuhlen, Rainer}
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