Publikation: Interview with Sandra Uhling: "Against Homogenization and on Becoming Aware and More Sensitive Towards Human Diversity"
Dateien
Datum
Autor:innen
Herausgeber:innen
ISSN der Zeitschrift
Electronic ISSN
ISBN
Bibliografische Daten
Verlag
Schriftenreihe
Auflagebezeichnung
DOI (zitierfähiger Link)
Internationale Patentnummer
Angaben zur Forschungsförderung
Projekt
Open Access-Veröffentlichung
Core Facility der Universität Konstanz
Titel in einer weiteren Sprache
Publikationstyp
Publikationsstatus
Erschienen in
Zusammenfassung
In this interview, Beate Ochsner and Markus Spöhrer conducted an interview with accessibility expert and human rights defender Sandra Uhling, who is the founder of GameAccessibility.de—a project that evaluates, discusses, and recommends barrier-free or ‘accidentally accessible’ mainstream games as well as accessibility guidelines and design choices. In this interview, Sandra Uhling discusses the co-relation of accessibility and usability—a pair of terms that is usually considered to be related to separate aspects of game design. Usability suggests individual configurability and adaptability that is supposed to accommodate larger groups of users with different individual demands, goals, concerns, or practices. Another important aspect of this interview is the demand for both public and economic attention to human diversity and an acceptance of such instead of attempting to homogenize a social group—namely gamers—that has never been homogeneous and never will be. Being enabled or disabled to play games, they conclude, is an individual and highly dynamic process and not necessarily a bodily deficit on one side or a technological incompatibility on the other side.
Zusammenfassung in einer weiteren Sprache
Fachgebiet (DDC)
Schlagwörter
Konferenz
Rezension
Zitieren
ISO 690
UHLING, Sandra, Beate OCHSNER, Markus SPÖHRER, 2024. Interview with Sandra Uhling: "Against Homogenization and on Becoming Aware and More Sensitive Towards Human Diversity". In: SPÖHRER, Markus, ed., Beate OCHSNER, ed.. Disability and Video Games : Practices of En-/Disabling Modes of Digital Gaming. Cham: Springer, 2024, pp. 319-344. ISBN 978-3-031-34373-5. Available under: doi: 10.1007/978-3-031-34374-2_12BibTex
@incollection{Uhling2024Inter-69017, year={2024}, doi={10.1007/978-3-031-34374-2_12}, title={Interview with Sandra Uhling: "Against Homogenization and on Becoming Aware and More Sensitive Towards Human Diversity"}, isbn={978-3-031-34373-5}, publisher={Springer}, address={Cham}, booktitle={Disability and Video Games : Practices of En-/Disabling Modes of Digital Gaming}, pages={319--344}, editor={Spöhrer, Markus and Ochsner, Beate}, author={Uhling, Sandra and Ochsner, Beate and Spöhrer, Markus} }
RDF
<rdf:RDF xmlns:dcterms="http://purl.org/dc/terms/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:bibo="http://purl.org/ontology/bibo/" xmlns:dspace="http://digital-repositories.org/ontologies/dspace/0.1.0#" xmlns:foaf="http://xmlns.com/foaf/0.1/" xmlns:void="http://rdfs.org/ns/void#" xmlns:xsd="http://www.w3.org/2001/XMLSchema#" > <rdf:Description rdf:about="https://kops.uni-konstanz.de/server/rdf/resource/123456789/69017"> <dc:contributor>Uhling, Sandra</dc:contributor> <dcterms:title>Interview with Sandra Uhling: "Against Homogenization and on Becoming Aware and More Sensitive Towards Human Diversity"</dcterms:title> <bibo:uri rdf:resource="https://kops.uni-konstanz.de/handle/123456789/69017"/> <void:sparqlEndpoint rdf:resource="http://localhost/fuseki/dspace/sparql"/> <dc:language>eng</dc:language> <dc:contributor>Spöhrer, Markus</dc:contributor> <dcterms:issued>2024</dcterms:issued> <dc:contributor>Ochsner, Beate</dc:contributor> <dcterms:abstract>In this interview, Beate Ochsner and Markus Spöhrer conducted an interview with accessibility expert and human rights defender Sandra Uhling, who is the founder of GameAccessibility.de—a project that evaluates, discusses, and recommends barrier-free or ‘accidentally accessible’ mainstream games as well as accessibility guidelines and design choices. In this interview, Sandra Uhling discusses the co-relation of accessibility and usability—a pair of terms that is usually considered to be related to separate aspects of game design. Usability suggests individual configurability and adaptability that is supposed to accommodate larger groups of users with different individual demands, goals, concerns, or practices. Another important aspect of this interview is the demand for both public and economic attention to human diversity and an acceptance of such instead of attempting to homogenize a social group—namely gamers—that has never been homogeneous and never will be. Being enabled or disabled to play games, they conclude, is an individual and highly dynamic process and not necessarily a bodily deficit on one side or a technological incompatibility on the other side.</dcterms:abstract> <dc:creator>Uhling, Sandra</dc:creator> <dc:creator>Ochsner, Beate</dc:creator> <dc:date rdf:datatype="http://www.w3.org/2001/XMLSchema#dateTime">2024-01-12T05:42:19Z</dc:date> <foaf:homepage rdf:resource="http://localhost:8080/"/> <dcterms:isPartOf rdf:resource="https://kops.uni-konstanz.de/server/rdf/resource/123456789/38"/> <dspace:isPartOfCollection rdf:resource="https://kops.uni-konstanz.de/server/rdf/resource/123456789/38"/> <dc:creator>Spöhrer, Markus</dc:creator> <dcterms:available rdf:datatype="http://www.w3.org/2001/XMLSchema#dateTime">2024-01-12T05:42:19Z</dcterms:available> </rdf:Description> </rdf:RDF>