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Binaural gaming arrangements : Techno-sensory configurations of playing the audio game A Blind Legend

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2022

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SCHILLMEIER, Michael, ed., Robert STOCK, ed., Beate OCHSNER, ed.. Techniques of Hearing : History, Theory and Practices. London: Routledge, 2022, pp. 114-124. ISBN 978-0-367-71397-3. Available under: doi: 10.4324/9781003150763-11

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This chapter focusses on the auditory configurations that are enacted by playing the digital Audio Game A Blind Legend. Most digital games are conditioned by visual elements (in-game-graphics, instructions, aesthetic components of the interface, narrative elements). As an Audio Game, the game needs to be heard instead of seen. Both the game’s narrative and aesthetic as well as the core game mechanics are mediated by binaural auditory cues that enable the players to locate and interact with virtual characters and objects in a ludic audio space., The chapter argues that A Blind Legend is a unique techno-sensory gaming arrangement that enables immersive effects and auditory play in relation to the reciprocal interplay of human, technological, discursive and sensory configurations and related bodily techniques of hearing and tactile navigation.

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ISO 690SPÖHRER, Markus, 2022. Binaural gaming arrangements : Techno-sensory configurations of playing the audio game A Blind Legend. In: SCHILLMEIER, Michael, ed., Robert STOCK, ed., Beate OCHSNER, ed.. Techniques of Hearing : History, Theory and Practices. London: Routledge, 2022, pp. 114-124. ISBN 978-0-367-71397-3. Available under: doi: 10.4324/9781003150763-11
BibTex
@incollection{Spohrer2022Binau-67637,
  year={2022},
  doi={10.4324/9781003150763-11},
  title={Binaural gaming arrangements : Techno-sensory configurations of playing the audio game A Blind Legend},
  isbn={978-0-367-71397-3},
  publisher={Routledge},
  address={London},
  booktitle={Techniques of Hearing : History, Theory and Practices},
  pages={114--124},
  editor={Schillmeier, Michael and Stock, Robert and Ochsner, Beate},
  author={Spöhrer, Markus}
}
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