Animals in Virtual Environments

dc.contributor.authorNaik, Hemal
dc.contributor.authorBastien, Renaud
dc.contributor.authorNavab, Nassir
dc.contributor.authorCouzin, Iain D.
dc.date.accessioned2020-02-18T17:45:37Z
dc.date.available2020-02-18T17:45:37Z
dc.date.issued2020-05
dc.description.abstractThe core idea in an XR (VR/MR/AR) application is to digitally stimulate one or more sensory systems (e.g. visual, auditory, olfactory) of the human user in an interactive way to achieve an immersive experience. Since the early 2000s biologists have been using Virtual Environments (VE) to investigate the mechanisms of behavior in non-human animals including insects, fish, and mammals. VEs have become reliable tools for studying vision, cognition, and sensory-motor control in animals. In turn, the knowledge gained from studying such behaviors can be harnessed by researchers designing biologically inspired robots, smart sensors, and multi-agent artificial intelligence. VE for animals is becoming a widely used application of XR technology but such applications have not previously been reported in the technical literature related to XR. Biologists and computer scientists can benefit greatly from deepening interdisciplinary research in this emerging field and together we can develop new methods for conducting fundamental research in behavioral sciences and engineering. To support our argument we present this review which provides an overview of animal behavior experiments conducted in virtual environments.eng
dc.description.versionpublishedde
dc.identifier.doi10.1109/TVCG.2020.2973063eng
dc.identifier.ppn1693846373
dc.identifier.urihttps://kops.uni-konstanz.de/handle/123456789/48703
dc.language.isoengeng
dc.rightsAttribution 4.0 International
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subject.ddc570eng
dc.titleAnimals in Virtual Environmentseng
dc.typeJOURNAL_ARTICLEde
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kops.citation.bibtex
@article{Naik2020-05Anima-48703,
  year={2020},
  doi={10.1109/TVCG.2020.2973063},
  title={Animals in Virtual Environments},
  number={5},
  volume={26},
  issn={1077-2626},
  journal={IEEE Transactions on Visualization and Computer Graphics},
  pages={2073--2083},
  author={Naik, Hemal and Bastien, Renaud and Navab, Nassir and Couzin, Iain D.}
}
kops.citation.iso690NAIK, Hemal, Renaud BASTIEN, Nassir NAVAB, Iain D. COUZIN, 2020. Animals in Virtual Environments. In: IEEE Transactions on Visualization and Computer Graphics. Institute of Electrical and Electronics Engineers (IEEE). 2020, 26(5), pp. 2073-2083. ISSN 1077-2626. eISSN 2160-9306. Available under: doi: 10.1109/TVCG.2020.2973063deu
kops.citation.iso690NAIK, Hemal, Renaud BASTIEN, Nassir NAVAB, Iain D. COUZIN, 2020. Animals in Virtual Environments. In: IEEE Transactions on Visualization and Computer Graphics. Institute of Electrical and Electronics Engineers (IEEE). 2020, 26(5), pp. 2073-2083. ISSN 1077-2626. eISSN 2160-9306. Available under: doi: 10.1109/TVCG.2020.2973063eng
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    <dcterms:abstract xml:lang="eng">The core idea in an XR (VR/MR/AR) application is to digitally stimulate one or more sensory systems (e.g. visual, auditory, olfactory) of the human user in an interactive way to achieve an immersive experience. Since the early 2000s biologists have been using Virtual Environments (VE) to investigate the mechanisms of behavior in non-human animals including insects, fish, and mammals. VEs have become reliable tools for studying vision, cognition, and sensory-motor control in animals. In turn, the knowledge gained from studying such behaviors can be harnessed by researchers designing biologically inspired robots, smart sensors, and multi-agent artificial intelligence. VE for animals is becoming a widely used application of XR technology but such applications have not previously been reported in the technical literature related to XR. Biologists and computer scientists can benefit greatly from deepening interdisciplinary research in this emerging field and together we can develop new methods for conducting fundamental research in behavioral sciences and engineering. To support our argument we present this review which provides an overview of animal behavior experiments conducted in virtual environments.</dcterms:abstract>
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