Publikation: Embodied Interaction in Immersive Virtual Environments with Real Time Self-animated Avatars
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This paper outlines our recent research that is providing users with a 3D avatar representation, and in particular focuses on studies in which the avatar is self-animated in real time. We use full body motion tracking, so when participants move their hands and feet, these movements are mapped onto the avatar. In a recent study (Dodds et al., CASA 2010), we found that a selfanimated avatar aided participants in a communication task in a head-mounted display immersive virtual environment (VE). From the perspective of communication, we discovered it was not only important for the person speaking to be self-animated, but also for the person listening to us. Further, we show the potential of immersive VEs for investigating embodied interaction, and highlight possibilities for future research.
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DODDS, Trevor J., Betty J. MOHLER, Stephan DE LA ROSA, Stephan STREUBER, Heinrich H. BÜLTHOFF, 2011. Embodied Interaction in Immersive Virtual Environments with Real Time Self-animated Avatars. Embodied Interaction : Theory and Practice in HCI : Workshop at CHI 2011. Vancouver, Canada, 8. Mai 2011. In: ANTLE, Alissa N., ed. and others. Workshop Proceedings : Embodied Interaction : Theory and Practice in HCI : Workshop at CHI 2011. 2011, pp. 132-135BibTex
@inproceedings{Dodds2011Embod-44661, year={2011}, title={Embodied Interaction in Immersive Virtual Environments with Real Time Self-animated Avatars}, url={http://www.elisevandenhoven.com/publications/antle-chi11wp.pdf}, booktitle={Workshop Proceedings : Embodied Interaction : Theory and Practice in HCI : Workshop at CHI 2011}, pages={132--135}, editor={Antle, Alissa N.}, author={Dodds, Trevor J. and Mohler, Betty J. and de la Rosa, Stephan and Streuber, Stephan and Bülthoff, Heinrich H.} }
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