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Comparison of response behavior in karate kumite between real world and virtual reality

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Datum

2022

Autor:innen

Ritter, Yvonne
Droste, Melina
Bürger, Dan
Pastel, Stefan
Witte, Kerstin

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Deutsche Forschungsgemeinschaft (DFG): WI 1456/22-1

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Open Access-Veröffentlichung
Open Access Hybrid
Core Facility der Universität Konstanz

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Published

Erschienen in

Sports Engineering. Springer. 2022, 25(1), 14. ISSN 1369-7072. eISSN 1460-2687. Available under: doi: 10.1007/s12283-022-00378-1

Zusammenfassung

Virtual reality is increasingly applied to support physical training and improve athletes’ performance in sports. Nevertheless, there is a research deficit in that, especially in martial arts, it has not yet been shown to what extent the response behavior of athletes in virtual reality is the same as in the real world. If this can be confirmed, a transfer of VR-adapted skills to RW can be expected and sports training in a virtual environment can be applied to improve sports performance. Since the response behavior is essential for many sports, this study compares it in karate kumite to the competition-important attack (Kizami-Zuki) of a real and a virtual opponent. Experienced karate athletes wore a head-mounted display and were asked to respond quickly and efficiently to 22 karate attacks, of which eight were Kizami Zuki’s attacks. Using a video-based movement assessment, karate experts quantified the response behavior with the parameters ‘time for response’, ‘response quality’ and ‘kind of response’. Results show no significant differences in ‘time for response’ and ‘kind of response’ between both conditions (virtual reality vs. real world). Only the ‘response quality’ was rated better in real world than in virtual reality. It is concluded that the ‘time of response’ and ‘kind of response’ for karate kumite athletes in virtual reality are similar to that in the real world.

Zusammenfassung in einer weiteren Sprache

Fachgebiet (DDC)
796 Sport

Schlagwörter

Mechanical Engineering, Mechanics of Materials, Physical Therapy, Sports Therapy and Rehabilitation, Orthopedics and Sports Medicine, Modeling and Simulation, Biomedical Engineering

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ISO 690RITTER, Yvonne, Melina DROSTE, Dan BÜRGER, Stefan PASTEL, Kerstin WITTE, 2022. Comparison of response behavior in karate kumite between real world and virtual reality. In: Sports Engineering. Springer. 2022, 25(1), 14. ISSN 1369-7072. eISSN 1460-2687. Available under: doi: 10.1007/s12283-022-00378-1
BibTex
@article{Ritter2022Compa-68643,
  year={2022},
  doi={10.1007/s12283-022-00378-1},
  title={Comparison of response behavior in karate kumite between real world and virtual reality},
  number={1},
  volume={25},
  issn={1369-7072},
  journal={Sports Engineering},
  author={Ritter, Yvonne and Droste, Melina and Bürger, Dan and Pastel, Stefan and Witte, Kerstin},
  note={Article Number: 14}
}
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