Publikation: Inaudible Systems, Sonic Users : Sound Interfaces and the Design of Audibility Layouts in Digital Games
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The audible dimension of computer games is revealing of contemporary digital culture and the restructuring of the current media ecology. In this article, I observe some of these rearrangements through a tentative probing of the interfacing conditions of gaming established by their sound design projects. Through a media-archaeological approach, I observe how sonic space is organized, especially in the design of digital games in first and third-person perspectives, which take part in the construction of playable audiovisual environments. I begin the article with a brief examination of different concepts of interface, and probe how the sound design of games may relate with previous audiovisual formats. Then, I analyse the particular ways in which computers and humans are interfaced through sound in order to estimate how user interfaces are representative of underlying reorganizations in contemporary sensibility and culture.
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LUERSEN, Eduardo Harry, 2021. Inaudible Systems, Sonic Users : Sound Interfaces and the Design of Audibility Layouts in Digital Games. In: Gamevironments. University of Bremen. 2021, 14, pp. 50-84. eISSN 2364-382X. Available under: doi: 10.26092/elib/919BibTex
@article{Luersen2021Inaud-58470, year={2021}, doi={10.26092/elib/919}, title={Inaudible Systems, Sonic Users : Sound Interfaces and the Design of Audibility Layouts in Digital Games}, volume={14}, journal={Gamevironments}, pages={50--84}, author={Luersen, Eduardo Harry} }
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