Publikation: Solid Texture Synthesis from 2D Exemplars
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We present a novel method for synthesizing solid textures from 2D texture exemplars. First, we extend optimization-based 2D texture synthesis to synthesize 3D texture solids. Next, the non-parametric texture optimization approach is integrated with histogram matching, which forces the global statistics of the synthesized solid to match those of the exemplar. This improves the convergence of the synthesis process and enables using smaller neighborhoods. In addition to producing compelling texture mapped surfaces, our method also effectively models the material in the interior of solid objects. We also demonstrate that our method is well-suited for synthesizing textures with a large number of channels per texel.
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KOPF, Johannes, Fu CHI-WING, Daniel COHEN-OR, Oliver DEUSSEN, Dani LISCHINSKI, Wong TIEN-TSIN, 2007. Solid Texture Synthesis from 2D Exemplars. ACM SIGGRAPH 2007 conference. San Diego, California, 5. Aug. 2007 - 9. Aug. 2007. In: ACM SIGGRAPH 2007 papers on - SIGGRAPH '07. New York, New York, USA: ACM Press, 2007, 2. ISBN 978-1-59593-648-6. Available under: doi: 10.1145/1275808.1276380BibTex
@inproceedings{Kopf2007Solid-5486, year={2007}, doi={10.1145/1275808.1276380}, title={Solid Texture Synthesis from 2D Exemplars}, isbn={978-1-59593-648-6}, publisher={ACM Press}, address={New York, New York, USA}, booktitle={ACM SIGGRAPH 2007 papers on - SIGGRAPH '07}, author={Kopf, Johannes and Chi-Wing, Fu and Cohen-Or, Daniel and Deussen, Oliver and Lischinski, Dani and Tien-Tsin, Wong}, note={Article Number: 2} }
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