On the Salience-Based Level-k Model

dc.contributor.authorWolff, Irenaeus
dc.date.accessioned2016-02-23T12:38:33Z
dc.date.available2016-02-23T12:38:33Z
dc.date.issued2014eng
dc.description.abstractCrawford and Iriberri (AER, 2007) show how a level-k model can be based on salience to explain behaviour in games with distinctive action labels, taking hideand-seek games as an example. This study presents four different experiments designed to measure salience. When based on any of these empirical salience measures, their model does not explain behaviour. Modifying the model such that players follow salience when payoffs are equal, the model fits hide-and-seek data well. However, neither the original nor the modified model account for data from a discoordination game. This holds true even when incorporating the heterogeneity in measured salience perceptions.eng
dc.description.versionpublishedeng
dc.identifier.ppn456153454
dc.identifier.urihttps://kops.uni-konstanz.de/handle/123456789/33090
dc.language.isoengeng
dc.relation.ispartofseriesResearch paper series / Thurgauer Wirtschaftsinstitut
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dc.subjectABAA, hide and seek, cognitive hierarchy, strategic reasoning, saliencyeng
dc.subject.ddc330eng
dc.subject.jelC72
dc.subject.jelC91
dc.titleOn the Salience-Based Level-k Modeleng
dc.typeWORKINGPAPEReng
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  author={Wolff, Irenaeus}
}
kops.citation.iso690WOLFF, Irenaeus, 2014. On the Salience-Based Level-k Modeldeu
kops.citation.iso690WOLFF, Irenaeus, 2014. On the Salience-Based Level-k Modeleng
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