Publikation: An illustration technique using hardware-based intersections and skeletons
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1999
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Published
Erschienen in
Graphics Interface Conference, Kingston, Ontario, June 1999. 1999, pp. 175-182
Zusammenfassung
We present a method for generating line drawings of complex geometries in the style of crosshatched illustrations. Hatching lines are generated by intersecting the geometry with a set of planes. Half-toning on the basis of the generated curves is used to represent a given intensity distribution. Computing a geometric skeleton allows us to determine automatically the orientation of the intersection planes for a wide variety of models. By using predefined line styles different types of illustrations can be generated. Applications of the method are discussed, examples are given.
Zusammenfassung in einer weiteren Sprache
Fachgebiet (DDC)
004 Informatik
Schlagwörter
Non-Photorealistic Rendering, Illustration Techniques, Arts, Graphics Hardware
Konferenz
Graphics Interface, Juni 1999, Kingston, Ontario
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ISO 690
DEUSSEN, Oliver, Jörg HAMEL, Andreas RAAB, Stefan SCHLECHTWEG, Thomas STROTHOTTE, 1999. An illustration technique using hardware-based intersections and skeletons. Graphics Interface. Kingston, Ontario, Juni 1999. In: Graphics Interface Conference, Kingston, Ontario, June 1999. 1999, pp. 175-182BibTex
@inproceedings{Deussen1999illus-6038, year={1999}, title={An illustration technique using hardware-based intersections and skeletons}, booktitle={Graphics Interface Conference, Kingston, Ontario, June 1999}, pages={175--182}, author={Deussen, Oliver and Hamel, Jörg and Raab, Andreas and Schlechtweg, Stefan and Strothotte, Thomas} }
RDF
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