Publikation: Real-time microfacet billboarding for free-viewpoint video rendering
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We present a hardware-accelerated method for video-based rendering relying on an approximate model of scene geometry. Our goal is to render high-quality views of the scene from arbitrary viewpoints in real-time, using as input synchronized video-streams from only a small number of calibrated cameras distributed around the scene. Despite the fact that only a very coarse geometry reconstruction is possible, our rendering approach based on textured billboards preserves the details present in the source images. By exploiting multi-texturing and blending facilities of modern graphics cards, we achieve real-time frame-rates on current off-the-shelf hardware. One of the possible applications of our algorithm is to use it in an inexpensive system to display 3D-videos, which the user can watch from an interactively chosen viewpoint, or ultimately even live 3D-television.
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GOLDLÜCKE, Bastian, M. MAGNOR, 2003. Real-time microfacet billboarding for free-viewpoint video rendering. ICIP 2003. Barcelona, Spain, 14. Sept. 2003 - 17. Sept. 2003. In: Proceedings : 2003 International Conference on Image Processing : September 14 - 17, 2003, Barcelona, Spain (ICIP-2003) ; Vol. 3. Piscataway, NJ: IEEE Operations Center, 2003, pp. III-713-III-716. ISSN 1522-4880. ISBN 0-7803-7750-8. Available under: doi: 10.1109/ICIP.2003.1247344BibTex
@inproceedings{Goldlucke2003Realt-40997,
year={2003},
doi={10.1109/ICIP.2003.1247344},
title={Real-time microfacet billboarding for free-viewpoint video rendering},
isbn={0-7803-7750-8},
issn={1522-4880},
publisher={IEEE Operations Center},
address={Piscataway, NJ},
booktitle={Proceedings : 2003 International Conference on Image Processing : September 14 - 17, 2003, Barcelona, Spain (ICIP-2003) ; Vol. 3},
pages={III-713--III-716},
author={Goldlücke, Bastian and Magnor, M.}
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