Publikation:

Designing for Heterogeneous Cross-Device Collaboration and Social Interaction in Virtual Reality

Lade...
Vorschaubild

Dateien

Olin_2-17wlyw6urf0mk0.pdf
Olin_2-17wlyw6urf0mk0.pdfGröße: 2.01 MBDownloads: 28

Datum

2020

Autor:innen

Olin, Patrick Aggergaard
Issa, Ahmad Mohammad
Grønbæk, Kaj

Herausgeber:innen

Kontakt

ISSN der Zeitschrift

Electronic ISSN

ISBN

Bibliografische Daten

Verlag

Schriftenreihe

Auflagebezeichnung

ArXiv-ID

Internationale Patentnummer

Angaben zur Forschungsförderung

Projekt

Open Access-Veröffentlichung
Open Access Green
Core Facility der Universität Konstanz

Gesperrt bis

Titel in einer weiteren Sprache

Publikationstyp
Beitrag zu einem Konferenzband
Publikationsstatus
Published

Erschienen in

OzCHI '20 : 32nd Australian Conference on Human-Computer Interaction. New York, NY: ACM, 2020, pp. 112-127. ISBN 978-1-4503-8975-4. Available under: doi: 10.1145/3441000.3441070

Zusammenfassung

Collaboration in virtual reality (VR) across heterogeneous devices poses challenges for effectively supporting manipulation, navigation, and communication through different interfaces. We explored these in the design and development of a collaborative VR system that allows interaction through a mobile touchscreen device (Handheld User) and a head-mounted display (HMD User). In a qualitative evaluation, we further analyzed how these interfaces affect social roles and user interactions during collaboration. Our observations reveal that Handheld Users achieved presence in the virtual environment, despite the non-immersive interface, and assumed similar spatial positions in a conversational scenario as they would in the real world. In a collaborative building task, we found leadership roles not tied to immersion, but potentially influenced by users’ eye-level. Further, Handheld Users exhibited stronger movement patterns than HMD Users. Based on such behavioral patterns, we contribute a classification framework for Handheld Users that facilitates future analysis of interactions in shared virtual environments through handheld devices. Finally, we offer several design considerations for collaborative cross-device VR, which are based on our observations and exemplified in our presented system.

Zusammenfassung in einer weiteren Sprache

Fachgebiet (DDC)
004 Informatik

Schlagwörter

social VR, multi-user VR, mobile interaction, f-formation, perceived leadership, conversational scenario, building task

Konferenz

OzCHI '20: 32nd Australian Conference on Human-Computer Interaction, 2. Dez. 2020 - 4. Dez. 2020, Sydney, Australia
Rezension
undefined / . - undefined, undefined

Forschungsvorhaben

Organisationseinheiten

Zeitschriftenheft

Zugehörige Datensätze in KOPS

Zitieren

ISO 690OLIN, Patrick Aggergaard, Ahmad Mohammad ISSA, Tiare FEUCHTNER, Kaj GRØNBÆK, 2020. Designing for Heterogeneous Cross-Device Collaboration and Social Interaction in Virtual Reality. OzCHI '20: 32nd Australian Conference on Human-Computer Interaction. Sydney, Australia, 2. Dez. 2020 - 4. Dez. 2020. In: OzCHI '20 : 32nd Australian Conference on Human-Computer Interaction. New York, NY: ACM, 2020, pp. 112-127. ISBN 978-1-4503-8975-4. Available under: doi: 10.1145/3441000.3441070
BibTex
@inproceedings{Olin2020Desig-55145,
  year={2020},
  doi={10.1145/3441000.3441070},
  title={Designing for Heterogeneous Cross-Device Collaboration and Social Interaction in Virtual Reality},
  isbn={978-1-4503-8975-4},
  publisher={ACM},
  address={New York, NY},
  booktitle={OzCHI '20 : 32nd Australian Conference on Human-Computer Interaction},
  pages={112--127},
  author={Olin, Patrick Aggergaard and Issa, Ahmad Mohammad and Feuchtner, Tiare and Grønbæk, Kaj}
}
RDF
<rdf:RDF
    xmlns:dcterms="http://purl.org/dc/terms/"
    xmlns:dc="http://purl.org/dc/elements/1.1/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:bibo="http://purl.org/ontology/bibo/"
    xmlns:dspace="http://digital-repositories.org/ontologies/dspace/0.1.0#"
    xmlns:foaf="http://xmlns.com/foaf/0.1/"
    xmlns:void="http://rdfs.org/ns/void#"
    xmlns:xsd="http://www.w3.org/2001/XMLSchema#" > 
  <rdf:Description rdf:about="https://kops.uni-konstanz.de/server/rdf/resource/123456789/55145">
    <dc:contributor>Issa, Ahmad Mohammad</dc:contributor>
    <dc:language>eng</dc:language>
    <dc:contributor>Feuchtner, Tiare</dc:contributor>
    <dcterms:title>Designing for Heterogeneous Cross-Device Collaboration and Social Interaction in Virtual Reality</dcterms:title>
    <foaf:homepage rdf:resource="http://localhost:8080/"/>
    <dc:creator>Feuchtner, Tiare</dc:creator>
    <dc:rights>terms-of-use</dc:rights>
    <dcterms:available rdf:datatype="http://www.w3.org/2001/XMLSchema#dateTime">2021-10-05T10:14:56Z</dcterms:available>
    <dcterms:hasPart rdf:resource="https://kops.uni-konstanz.de/bitstream/123456789/55145/1/Olin_2-17wlyw6urf0mk0.pdf"/>
    <dc:creator>Issa, Ahmad Mohammad</dc:creator>
    <bibo:uri rdf:resource="https://kops.uni-konstanz.de/handle/123456789/55145"/>
    <void:sparqlEndpoint rdf:resource="http://localhost/fuseki/dspace/sparql"/>
    <dspace:isPartOfCollection rdf:resource="https://kops.uni-konstanz.de/server/rdf/resource/123456789/36"/>
    <dc:contributor>Olin, Patrick Aggergaard</dc:contributor>
    <dc:creator>Grønbæk, Kaj</dc:creator>
    <dc:contributor>Grønbæk, Kaj</dc:contributor>
    <dspace:hasBitstream rdf:resource="https://kops.uni-konstanz.de/bitstream/123456789/55145/1/Olin_2-17wlyw6urf0mk0.pdf"/>
    <dcterms:abstract xml:lang="eng">Collaboration in virtual reality (VR) across heterogeneous devices poses challenges for effectively supporting manipulation, navigation, and communication through different interfaces. We explored these in the design and development of a collaborative VR system that allows interaction through a mobile touchscreen device (Handheld User) and a head-mounted display (HMD User). In a qualitative evaluation, we further analyzed how these interfaces affect social roles and user interactions during collaboration. Our observations reveal that Handheld Users achieved presence in the virtual environment, despite the non-immersive interface, and assumed similar spatial positions in a conversational scenario as they would in the real world. In a collaborative building task, we found leadership roles not tied to immersion, but potentially influenced by users’ eye-level. Further, Handheld Users exhibited stronger movement patterns than HMD Users. Based on such behavioral patterns, we contribute a classification framework for Handheld Users that facilitates future analysis of interactions in shared virtual environments through handheld devices. Finally, we offer several design considerations for collaborative cross-device VR, which are based on our observations and exemplified in our presented system.</dcterms:abstract>
    <dcterms:rights rdf:resource="https://rightsstatements.org/page/InC/1.0/"/>
    <dc:date rdf:datatype="http://www.w3.org/2001/XMLSchema#dateTime">2021-10-05T10:14:56Z</dc:date>
    <dc:creator>Olin, Patrick Aggergaard</dc:creator>
    <dcterms:isPartOf rdf:resource="https://kops.uni-konstanz.de/server/rdf/resource/123456789/36"/>
    <dcterms:issued>2020</dcterms:issued>
  </rdf:Description>
</rdf:RDF>

Interner Vermerk

xmlui.Submission.submit.DescribeStep.inputForms.label.kops_note_fromSubmitter

Kontakt
URL der Originalveröffentl.

Prüfdatum der URL

Prüfungsdatum der Dissertation

Finanzierungsart

Kommentar zur Publikation

Allianzlizenz
Corresponding Authors der Uni Konstanz vorhanden
Internationale Co-Autor:innen
Universitätsbibliographie
Nein
Begutachtet
Diese Publikation teilen