Publikation: Understanding and Designing Surface Computing with ZOIL and Squidy
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2009
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inteHRDis - Interaktionstechniken für hochauflösende Displays
Squidy
ZOIL
Squidy
ZOIL
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Open Access Green
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Published
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CHI 2009 Workshop : Multitouch and Surface Computing, April 2009, Boston, USA. 2009
Zusammenfassung
In this paper we provide a threefold contribution to the Surface Computing (SC) community. Firstly, we will discuss frameworks such as Reality-based Interaction which provide a deeper theoretical understanding of SC. Secondly, we will introduce our ZOIL user interface paradigm for SC on mobile, tabletop or wall-sized devices. Thirdly, we will describe our two software tools Squidy and ZOIL UI Framework which have supported and facilitated our iterative design of SC prototypes.
Zusammenfassung in einer weiteren Sprache
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004 Informatik
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CHI 2009 Workshop : Multitouch and Surface Computing, Apr. 2009, Boston, USA
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JETTER, Hans-Christian, Werner A. KÖNIG, Harald REITERER, 2009. Understanding and Designing Surface Computing with ZOIL and Squidy. CHI 2009 Workshop : Multitouch and Surface Computing. Boston, USA, Apr. 2009. In: CHI 2009 Workshop : Multitouch and Surface Computing, April 2009, Boston, USA. 2009BibTex
@inproceedings{Jetter2009Under-6326, year={2009}, title={Understanding and Designing Surface Computing with ZOIL and Squidy}, booktitle={CHI 2009 Workshop : Multitouch and Surface Computing, April 2009, Boston, USA}, author={Jetter, Hans-Christian and König, Werner A. and Reiterer, Harald} }
RDF
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