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Exergaming With Additional Postural Demands Improves Balance and Gait in Patients With Multiple Sclerosis as Much as Conventional Balance Training and Leads to High Adherence to Home-Based Balance Training

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2014

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Archives of Physical Medicine and Rehabilitation. 2014, 95(10), pp. 1803-1809. ISSN 0003-9993. eISSN 1532-821X. Available under: doi: 10.1016/j.apmr.2014.04.020

Zusammenfassung

Objective

To assess the effectiveness of and adherence to an exergame balance training program with additional postural demands in patients with multiple sclerosis (MS).

Design

Matched controlled trial, assessment of balance before and after different balance training programs, and adherence to home-based balance exercise in the 6 months after the training.

Setting

A neurorehabilitation facility and center for MS.

Participants

Patients with balance problems (N=70) matched into 1 of the training groups according to age as well as balance and gait performance in 4 tests. Nine patients dropped out of the study because of scheduling problems. The mean age of the 61 remaining participants was 47±9 years, and their Expanded Disability Status Scale score was 3±1.

Interventions

Three weeks of (1) conventional balance training (control), (2) exergame training (playing exergames on an unstable platform), or (3) single-task (ST) exercises on the unstable platform.

Main Outcome Measures

Test scores in balance tests and gait analyses under ST and dual-task (DT) situations. Furthermore, in the 6 months after the rehabilitation training, the frequency and type of balance training were assessed by using questionnaires.

Results

All 3 groups showed significantly improved balance and gait scores. Only the exergame training group showed significantly higher improvements in the DT condition of the gait test than in the ST condition. Adherence to home-based balance training differed significantly between groups (highest adherence in the exergame training group).

Conclusions

Playing exergames on an unstable surface seems to be an effective way to improve balance and gait in patients with MS, especially in DT situations. The integration of exergames seems to have a positive effect on adherence and is thus potentially beneficial for the long-term effectiveness of rehabilitation programs.

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796 Sport

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Accidental falls, Postural balance, Rehabilitation, Video games

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ISO 690KRAMER, Andreas, Christian DETTMERS, Markus GRUBER, 2014. Exergaming With Additional Postural Demands Improves Balance and Gait in Patients With Multiple Sclerosis as Much as Conventional Balance Training and Leads to High Adherence to Home-Based Balance Training. In: Archives of Physical Medicine and Rehabilitation. 2014, 95(10), pp. 1803-1809. ISSN 0003-9993. eISSN 1532-821X. Available under: doi: 10.1016/j.apmr.2014.04.020
BibTex
@article{Kramer2014Exerg-29313,
  year={2014},
  doi={10.1016/j.apmr.2014.04.020},
  title={Exergaming With Additional Postural Demands Improves Balance and Gait in Patients With Multiple Sclerosis as Much as Conventional Balance Training and Leads to High Adherence to Home-Based Balance Training},
  number={10},
  volume={95},
  issn={0003-9993},
  journal={Archives of Physical Medicine and Rehabilitation},
  pages={1803--1809},
  author={Kramer, Andreas and Dettmers, Christian and Gruber, Markus}
}
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    <dcterms:abstract xml:lang="eng">Objective&lt;br /&gt;&lt;br /&gt;To assess the effectiveness of and adherence to an exergame balance training program with additional postural demands in patients with multiple sclerosis (MS).&lt;br /&gt;&lt;br /&gt;Design&lt;br /&gt;&lt;br /&gt;Matched controlled trial, assessment of balance before and after different balance training programs, and adherence to home-based balance exercise in the 6 months after the training.&lt;br /&gt;&lt;br /&gt;Setting&lt;br /&gt;&lt;br /&gt;A neurorehabilitation facility and center for MS.&lt;br /&gt;&lt;br /&gt;Participants&lt;br /&gt;&lt;br /&gt;Patients with balance problems (N=70) matched into 1 of the training groups according to age as well as balance and gait performance in 4 tests. Nine patients dropped out of the study because of scheduling problems. The mean age of the 61 remaining participants was 47±9 years, and their Expanded Disability Status Scale score was 3±1.&lt;br /&gt;&lt;br /&gt;Interventions&lt;br /&gt;&lt;br /&gt;Three weeks of (1) conventional balance training (control), (2) exergame training (playing exergames on an unstable platform), or (3) single-task (ST) exercises on the unstable platform.&lt;br /&gt;&lt;br /&gt;Main Outcome Measures&lt;br /&gt;&lt;br /&gt;Test scores in balance tests and gait analyses under ST and dual-task (DT) situations. Furthermore, in the 6 months after the rehabilitation training, the frequency and type of balance training were assessed by using questionnaires.&lt;br /&gt;&lt;br /&gt;Results&lt;br /&gt;&lt;br /&gt;All 3 groups showed significantly improved balance and gait scores. Only the exergame training group showed significantly higher improvements in the DT condition of the gait test than in the ST condition. Adherence to home-based balance training differed significantly between groups (highest adherence in the exergame training group).&lt;br /&gt;&lt;br /&gt;Conclusions&lt;br /&gt;&lt;br /&gt;Playing exergames on an unstable surface seems to be an effective way to improve balance and gait in patients with MS, especially in DT situations. The integration of exergames seems to have a positive effect on adherence and is thus potentially beneficial for the long-term effectiveness of rehabilitation programs.</dcterms:abstract>
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