Multi-Camera Reconstruction and Rendering for Free-viewpoint Video
Dateien
Datum
Autor:innen
Herausgeber:innen
ISSN der Zeitschrift
Electronic ISSN
ISBN
Bibliografische Daten
Verlag
Schriftenreihe
Auflagebezeichnung
Internationale Patentnummer
Angaben zur Forschungsförderung
Projekt
Open Access-Veröffentlichung
Sammlungen
Core Facility der Universität Konstanz
Titel in einer weiteren Sprache
Publikationstyp
Publikationsstatus
Erschienen in
Zusammenfassung
While virtual environments in interactive entertainment become more and more lifelike and sophisticated, traditional media like television and video have not yet embraced the new possibilities provided by the rapidly advancing processing power. In particular, they remain as non-interactive as ever, and do not allow the viewer to change the camera perspective to his liking. The goal of this work is to advance in this direction, and provide essential ingredients for a free-viewpoint video system, where the viewpoint can be chosen interactively during playback. Knowledge of scene geometry is required to synthesize novel views. Therefore, we describe 3D reconstruction methods for two distinct kinds of camera setups. The first one is depth reconstruction for camera arrays with parallel optical axes, the second one surface reconstruction, in the case that the cameras are distributed around the scene. Another vital part of a 3D video system is the interactive rendering from different viewpoints, which has to perform in real-time. We cover this topic in the last part of this thesis.
Zusammenfassung in einer weiteren Sprache
Fachgebiet (DDC)
Schlagwörter
Konferenz
Rezension
Zitieren
ISO 690
GOLDLÜCKE, Bastian, 2005. Multi-Camera Reconstruction and Rendering for Free-viewpoint Video [Dissertation]. Saarbrücken: Univ.. Göttingen: Cuvillier. ISBN 3-86537-639-8BibTex
@phdthesis{Goldlucke2005Multi-29397, year={2005}, publisher={Cuvillier}, title={Multi-Camera Reconstruction and Rendering for Free-viewpoint Video}, address={Saarbrücken}, school={Univ.}, author={Goldlücke, Bastian} }
RDF
<rdf:RDF xmlns:dcterms="http://purl.org/dc/terms/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:bibo="http://purl.org/ontology/bibo/" xmlns:dspace="http://digital-repositories.org/ontologies/dspace/0.1.0#" xmlns:foaf="http://xmlns.com/foaf/0.1/" xmlns:void="http://rdfs.org/ns/void#" xmlns:xsd="http://www.w3.org/2001/XMLSchema#" > <rdf:Description rdf:about="https://kops.uni-konstanz.de/server/rdf/resource/123456789/29397"> <foaf:homepage rdf:resource="http://localhost:8080/"/> <dc:creator>Goldlücke, Bastian</dc:creator> <dc:publisher>Göttingen</dc:publisher> <dc:contributor>Goldlücke, Bastian</dc:contributor> <dspace:isPartOfCollection rdf:resource="https://kops.uni-konstanz.de/server/rdf/resource/123456789/36"/> <dcterms:abstract xml:lang="eng">While virtual environments in interactive entertainment become more and more lifelike and sophisticated, traditional media like television and video have not yet embraced the new possibilities provided by the rapidly advancing processing power. In particular, they remain as non-interactive as ever, and do not allow the viewer to change the camera perspective to his liking. The goal of this work is to advance in this direction, and provide essential ingredients for a free-viewpoint video system, where the viewpoint can be chosen interactively during playback. Knowledge of scene geometry is required to synthesize novel views. Therefore, we describe 3D reconstruction methods for two distinct kinds of camera setups. The first one is depth reconstruction for camera arrays with parallel optical axes, the second one surface reconstruction, in the case that the cameras are distributed around the scene. Another vital part of a 3D video system is the interactive rendering from different viewpoints, which has to perform in real-time. We cover this topic in the last part of this thesis.</dcterms:abstract> <void:sparqlEndpoint rdf:resource="http://localhost/fuseki/dspace/sparql"/> <bibo:uri rdf:resource="http://kops.uni-konstanz.de/handle/123456789/29397"/> <bibo:issn>3-86537-639-8</bibo:issn> <dc:publisher>Cuvillier</dc:publisher> <dcterms:issued>2005</dcterms:issued> <dcterms:isPartOf rdf:resource="https://kops.uni-konstanz.de/server/rdf/resource/123456789/36"/> <dc:date rdf:datatype="http://www.w3.org/2001/XMLSchema#dateTime">2014-12-08T13:30:25Z</dc:date> <dc:language>eng</dc:language> <dcterms:available rdf:datatype="http://www.w3.org/2001/XMLSchema#dateTime">2014-12-08T13:30:25Z</dcterms:available> <dcterms:title>Multi-Camera Reconstruction and Rendering for Free-viewpoint Video</dcterms:title> </rdf:Description> </rdf:RDF>