Multi-Camera Reconstruction and Rendering for Free-viewpoint Video

Lade...
Vorschaubild
Dateien
Zu diesem Dokument gibt es keine Dateien.
Datum
2005
Herausgeber:innen
Kontakt
ISSN der Zeitschrift
Electronic ISSN
ISBN
3-86537-639-8
Bibliografische Daten
Verlag
Göttingen: Cuvillier
Schriftenreihe
Auflagebezeichnung
URI (zitierfähiger Link)
DOI (zitierfähiger Link)
ArXiv-ID
Internationale Patentnummer
Angaben zur Forschungsförderung
Projekt
Open Access-Veröffentlichung
Core Facility der Universität Konstanz
Gesperrt bis
Titel in einer weiteren Sprache
Publikationstyp
Dissertation anderer Hochschule
Publikationsstatus
Published
Erschienen in
Zusammenfassung

While virtual environments in interactive entertainment become more and more lifelike and sophisticated, traditional media like television and video have not yet embraced the new possibilities provided by the rapidly advancing processing power. In particular, they remain as non-interactive as ever, and do not allow the viewer to change the camera perspective to his liking. The goal of this work is to advance in this direction, and provide essential ingredients for a free-viewpoint video system, where the viewpoint can be chosen interactively during playback. Knowledge of scene geometry is required to synthesize novel views. Therefore, we describe 3D reconstruction methods for two distinct kinds of camera setups. The first one is depth reconstruction for camera arrays with parallel optical axes, the second one surface reconstruction, in the case that the cameras are distributed around the scene. Another vital part of a 3D video system is the interactive rendering from different viewpoints, which has to perform in real-time. We cover this topic in the last part of this thesis.

Zusammenfassung in einer weiteren Sprache
Fachgebiet (DDC)
004 Informatik
Schlagwörter
Mehrkamerasystem, Videobild, Dreidimensionale Rekonstruktion, Rendering, Interaktives Video
Konferenz
Rezension
undefined / . - undefined, undefined
Forschungsvorhaben
Organisationseinheiten
Zeitschriftenheft
Datensätze
Zitieren
ISO 690GOLDLÜCKE, Bastian, 2005. Multi-Camera Reconstruction and Rendering for Free-viewpoint Video [Dissertation]. Saarbrücken: Univ.. Göttingen: Cuvillier. ISBN 3-86537-639-8
BibTex
@phdthesis{Goldlucke2005Multi-29397,
  year={2005},
  publisher={Cuvillier},
  title={Multi-Camera Reconstruction and Rendering for Free-viewpoint Video},
  address={Saarbrücken},
  school={Univ.},
  author={Goldlücke, Bastian}
}
RDF
<rdf:RDF
    xmlns:dcterms="http://purl.org/dc/terms/"
    xmlns:dc="http://purl.org/dc/elements/1.1/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:bibo="http://purl.org/ontology/bibo/"
    xmlns:dspace="http://digital-repositories.org/ontologies/dspace/0.1.0#"
    xmlns:foaf="http://xmlns.com/foaf/0.1/"
    xmlns:void="http://rdfs.org/ns/void#"
    xmlns:xsd="http://www.w3.org/2001/XMLSchema#" > 
  <rdf:Description rdf:about="https://kops.uni-konstanz.de/server/rdf/resource/123456789/29397">
    <foaf:homepage rdf:resource="http://localhost:8080/"/>
    <dc:creator>Goldlücke, Bastian</dc:creator>
    <dc:publisher>Göttingen</dc:publisher>
    <dc:contributor>Goldlücke, Bastian</dc:contributor>
    <dspace:isPartOfCollection rdf:resource="https://kops.uni-konstanz.de/server/rdf/resource/123456789/36"/>
    <dcterms:abstract xml:lang="eng">While virtual environments in interactive entertainment become more and more lifelike and sophisticated, traditional media like television and video have not yet embraced the new possibilities provided by the rapidly advancing processing power. In particular, they remain as non-interactive as ever, and do not allow the viewer to change the camera perspective to his liking. The goal of this work is to advance in this direction, and provide essential ingredients for a free-viewpoint video system, where the viewpoint can be chosen interactively during playback. Knowledge of scene geometry is required to synthesize novel views. Therefore, we describe 3D reconstruction methods for two distinct kinds of camera setups. The first one is depth reconstruction for camera arrays with parallel optical axes, the second one surface reconstruction, in the case that the cameras are distributed around the scene. Another vital part of a 3D video system is the interactive rendering from different viewpoints, which has to perform in real-time. We cover this topic in the last part of this thesis.</dcterms:abstract>
    <void:sparqlEndpoint rdf:resource="http://localhost/fuseki/dspace/sparql"/>
    <bibo:uri rdf:resource="http://kops.uni-konstanz.de/handle/123456789/29397"/>
    <bibo:issn>3-86537-639-8</bibo:issn>
    <dc:publisher>Cuvillier</dc:publisher>
    <dcterms:issued>2005</dcterms:issued>
    <dcterms:isPartOf rdf:resource="https://kops.uni-konstanz.de/server/rdf/resource/123456789/36"/>
    <dc:date rdf:datatype="http://www.w3.org/2001/XMLSchema#dateTime">2014-12-08T13:30:25Z</dc:date>
    <dc:language>eng</dc:language>
    <dcterms:available rdf:datatype="http://www.w3.org/2001/XMLSchema#dateTime">2014-12-08T13:30:25Z</dcterms:available>
    <dcterms:title>Multi-Camera Reconstruction and Rendering for Free-viewpoint Video</dcterms:title>
  </rdf:Description>
</rdf:RDF>
Interner Vermerk
xmlui.Submission.submit.DescribeStep.inputForms.label.kops_note_fromSubmitter
Kontakt
URL der Originalveröffentl.
Prüfdatum der URL
Prüfungsdatum der Dissertation
Hochschulschriftenvermerk
Saarbrücken, Univ., Diss., 2005
Finanzierungsart
Kommentar zur Publikation
Allianzlizenz
Corresponding Authors der Uni Konstanz vorhanden
Internationale Co-Autor:innen
Universitätsbibliographie
Nein
Begutachtet
Diese Publikation teilen