Virtual Reality Potentiates Emotion and Task Effects of Alpha/Beta Brain Oscillations
Virtual Reality Potentiates Emotion and Task Effects of Alpha/Beta Brain Oscillations
Loading...
Date
2020
Authors
Editors
Journal ISSN
Electronic ISSN
ISBN
Bibliographical data
Publisher
Series
URI (citable link)
DOI (citable link)
International patent number
Link to the license
EU project number
Project
Open Access publication
Title in another language
Publication type
Journal article
Publication status
Published
Published in
Brain Sciences ; 10 (2020), 8. - 537. - MDPI. - eISSN 2076-3425
Abstract
The progress of technology has increased research on neuropsychological emotion and attention with virtual reality (VR). However, direct comparisons between conventional two-dimensional (2D) and VR stimulations are lacking. Thus, the present study compared electroencephalography (EEG) correlates of explicit task and implicit emotional attention between 2D and VR stimulation. Participants (n = 16) viewed angry and neutral faces with equal size and distance in both 2D and VR, while they were asked to count one of the two facial expressions. For the main effects of emotion (angry vs. neutral) and task (target vs. nontarget), established event related potentials (ERP), namely the late positive potential (LPP) and the target P300, were replicated. VR stimulation compared to 2D led to overall bigger ERPs but did not interact with emotion or task effects. In the frequency domain, alpha/beta-activity was larger in VR compared to 2D stimulation already in the baseline period. Of note, while alpha/beta event related desynchronization (ERD) for emotion and task conditions were seen in both VR and 2D stimulation, these effects were significantly stronger in VR than in 2D. These results suggest that enhanced immersion with the stimulus materials enabled by VR technology can potentiate induced brain oscillation effects to implicit emotion and explicit task effects.
Summary in another language
Subject (DDC)
150 Psychology
Keywords
alpha oscillations; arousal; attention; emotion; virtual reality
Conference
Review
undefined / . - undefined, undefined. - (undefined; undefined)
Cite This
ISO 690
SCHUBRING, David, Matthias KRAUS, Christopher STOLZ, Niklas WEILER, Daniel A. KEIM, Harald T. SCHUPP, 2020. Virtual Reality Potentiates Emotion and Task Effects of Alpha/Beta Brain Oscillations. In: Brain Sciences. MDPI. 10(8), 537. eISSN 2076-3425. Available under: doi: 10.3390/brainsci10080537BibTex
@article{Schubring2020-08-10Virtu-50523, year={2020}, doi={10.3390/brainsci10080537}, title={Virtual Reality Potentiates Emotion and Task Effects of Alpha/Beta Brain Oscillations}, number={8}, volume={10}, journal={Brain Sciences}, author={Schubring, David and Kraus, Matthias and Stolz, Christopher and Weiler, Niklas and Keim, Daniel A. and Schupp, Harald T.}, note={Article Number: 537} }
RDF
<rdf:RDF xmlns:dcterms="http://purl.org/dc/terms/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:bibo="http://purl.org/ontology/bibo/" xmlns:dspace="http://digital-repositories.org/ontologies/dspace/0.1.0#" xmlns:foaf="http://xmlns.com/foaf/0.1/" xmlns:void="http://rdfs.org/ns/void#" xmlns:xsd="http://www.w3.org/2001/XMLSchema#" > <rdf:Description rdf:about="https://kops.uni-konstanz.de/server/rdf/resource/123456789/50523"> <dcterms:isPartOf rdf:resource="https://kops.uni-konstanz.de/server/rdf/resource/123456789/36"/> <dc:creator>Stolz, Christopher</dc:creator> <dcterms:abstract xml:lang="eng">The progress of technology has increased research on neuropsychological emotion and attention with virtual reality (VR). However, direct comparisons between conventional two-dimensional (2D) and VR stimulations are lacking. Thus, the present study compared electroencephalography (EEG) correlates of explicit task and implicit emotional attention between 2D and VR stimulation. Participants (n = 16) viewed angry and neutral faces with equal size and distance in both 2D and VR, while they were asked to count one of the two facial expressions. For the main effects of emotion (angry vs. neutral) and task (target vs. nontarget), established event related potentials (ERP), namely the late positive potential (LPP) and the target P300, were replicated. VR stimulation compared to 2D led to overall bigger ERPs but did not interact with emotion or task effects. In the frequency domain, alpha/beta-activity was larger in VR compared to 2D stimulation already in the baseline period. Of note, while alpha/beta event related desynchronization (ERD) for emotion and task conditions were seen in both VR and 2D stimulation, these effects were significantly stronger in VR than in 2D. These results suggest that enhanced immersion with the stimulus materials enabled by VR technology can potentiate induced brain oscillation effects to implicit emotion and explicit task effects.</dcterms:abstract> <dc:contributor>Schupp, Harald T.</dc:contributor> <dcterms:issued>2020-08-10</dcterms:issued> <dcterms:rights rdf:resource="http://creativecommons.org/licenses/by/4.0/"/> <dc:creator>Schubring, David</dc:creator> <dc:language>eng</dc:language> <dc:contributor>Kraus, Matthias</dc:contributor> <dc:creator>Kraus, Matthias</dc:creator> <dcterms:available rdf:datatype="http://www.w3.org/2001/XMLSchema#dateTime">2020-08-18T14:56:19Z</dcterms:available> <dc:creator>Schupp, Harald T.</dc:creator> <foaf:homepage rdf:resource="http://localhost:8080/"/> <dspace:isPartOfCollection rdf:resource="https://kops.uni-konstanz.de/server/rdf/resource/123456789/43"/> <dc:creator>Weiler, Niklas</dc:creator> <dcterms:isPartOf rdf:resource="https://kops.uni-konstanz.de/server/rdf/resource/123456789/43"/> <dc:contributor>Keim, Daniel A.</dc:contributor> <dc:rights>Attribution 4.0 International</dc:rights> <dc:contributor>Stolz, Christopher</dc:contributor> <bibo:uri rdf:resource="https://kops.uni-konstanz.de/handle/123456789/50523"/> <dc:contributor>Weiler, Niklas</dc:contributor> <dc:date rdf:datatype="http://www.w3.org/2001/XMLSchema#dateTime">2020-08-18T14:56:19Z</dc:date> <dc:contributor>Schubring, David</dc:contributor> <dspace:isPartOfCollection rdf:resource="https://kops.uni-konstanz.de/server/rdf/resource/123456789/36"/> <dcterms:hasPart rdf:resource="https://kops.uni-konstanz.de/bitstream/123456789/50523/3/Schubring_2-4r5wfg0dd3mz1.pdf"/> <dc:creator>Keim, Daniel A.</dc:creator> <dspace:hasBitstream rdf:resource="https://kops.uni-konstanz.de/bitstream/123456789/50523/3/Schubring_2-4r5wfg0dd3mz1.pdf"/> <void:sparqlEndpoint rdf:resource="http://localhost/fuseki/dspace/sparql"/> <dcterms:title>Virtual Reality Potentiates Emotion and Task Effects of Alpha/Beta Brain Oscillations</dcterms:title> </rdf:Description> </rdf:RDF>
Internal note
xmlui.Submission.submit.DescribeStep.inputForms.label.kops_note_fromSubmitter
Examination date of dissertation
Method of financing
Comment on publication
Alliance license
Corresponding Authors der Uni Konstanz vorhanden
International Co-Authors
Bibliography of Konstanz
Yes
Refereed
Yes