KOPS - The Institutional Repository of the University of Konstanz

Fantasmagoria Maquínica : Mídia e memória no design sonoro dos jogos digitais

Fantasmagoria Maquínica : Mídia e memória no design sonoro dos jogos digitais

Cite This

Files in this item

Checksum: MD5:defe88bc62f6dfbe123bff68166a7def

LUERSEN, Eduardo Harry, 2022. Fantasmagoria Maquínica : Mídia e memória no design sonoro dos jogos digitais. In: Revista Eco-Pós. Universidade Federal do Rio de Janeiro. 25(1), pp. 223-248. eISSN 2175-8689. Available under: doi: 10.29146/ecops.v25i1.27819

@article{Luersen2022-06-21Fanta-58522, title={Fantasmagoria Maquínica : Mídia e memória no design sonoro dos jogos digitais}, year={2022}, doi={10.29146/ecops.v25i1.27819}, number={1}, volume={25}, journal={Revista Eco-Pós}, pages={223--248}, author={Luersen, Eduardo Harry} }

<rdf:RDF xmlns:dcterms="http://purl.org/dc/terms/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:bibo="http://purl.org/ontology/bibo/" xmlns:dspace="http://digital-repositories.org/ontologies/dspace/0.1.0#" xmlns:foaf="http://xmlns.com/foaf/0.1/" xmlns:void="http://rdfs.org/ns/void#" xmlns:xsd="http://www.w3.org/2001/XMLSchema#" > <rdf:Description rdf:about="https://kops.uni-konstanz.de/rdf/resource/123456789/58522"> <dcterms:isPartOf rdf:resource="https://kops.uni-konstanz.de/rdf/resource/123456789/52"/> <dcterms:issued>2022-06-21</dcterms:issued> <dc:language>und</dc:language> <dcterms:available rdf:datatype="http://www.w3.org/2001/XMLSchema#dateTime">2022-09-07T12:24:43Z</dcterms:available> <dc:rights>Attribution 4.0 International</dc:rights> <void:sparqlEndpoint rdf:resource="http://localhost/fuseki/dspace/sparql"/> <dc:contributor>Luersen, Eduardo Harry</dc:contributor> <dspace:isPartOfCollection rdf:resource="https://kops.uni-konstanz.de/rdf/resource/123456789/52"/> <dc:date rdf:datatype="http://www.w3.org/2001/XMLSchema#dateTime">2022-09-07T12:24:43Z</dc:date> <dcterms:rights rdf:resource="http://creativecommons.org/licenses/by/4.0/"/> <dspace:isPartOfCollection rdf:resource="https://kops.uni-konstanz.de/rdf/resource/123456789/38"/> <dcterms:hasPart rdf:resource="https://kops.uni-konstanz.de/bitstream/123456789/58522/1/Luersen_2-1s6eil3cmeiqs0.pdf"/> <dcterms:abstract xml:lang="und">Throughout the historical development of new technologies, operational noises and unintentional sounds from each medium were absorbed as part of aesthetic repertoires. As electricity became a daily conductor of energy, the sound of electrical failures began to coexist with sounds of creaks and collisions of the mechanic milieu. In contemporary sound design, electric clacks and rumbling motors coexist with new noises provided by digital techniques and aesthetics. By observing the case of digital games, we propose to think such sonic phantasmagoria as a creative process that stems from the cultural memory of media, opposing the current understanding of audiovisual memory as an inventory to be filled.</dcterms:abstract> <dcterms:isPartOf rdf:resource="https://kops.uni-konstanz.de/rdf/resource/123456789/38"/> <bibo:uri rdf:resource="https://kops.uni-konstanz.de/handle/123456789/58522"/> <dcterms:title>Fantasmagoria Maquínica : Mídia e memória no design sonoro dos jogos digitais</dcterms:title> <dc:creator>Luersen, Eduardo Harry</dc:creator> <foaf:homepage rdf:resource="http://localhost:8080/jspui"/> <dcterms:alternative>Machine phantasmagoria : media and memory in computer game sound design</dcterms:alternative> <dspace:hasBitstream rdf:resource="https://kops.uni-konstanz.de/bitstream/123456789/58522/1/Luersen_2-1s6eil3cmeiqs0.pdf"/> </rdf:Description> </rdf:RDF>

Downloads since Sep 7, 2022 (Information about access statistics)

Luersen_2-1s6eil3cmeiqs0.pdf 66

This item appears in the following Collection(s)

Attribution 4.0 International Except where otherwise noted, this item's license is described as Attribution 4.0 International

Search KOPS


Browse

My Account